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Thanks, milady. I think your second comment about double-loading is probably the catch. I've not tried that yet. Wouldn't have thought about it making a difference. I'll give it a go and see if thats the case.
Perhaps an issue caused by another mod? Also I want to be sure you are trying to edit an existing saved Xenotype by selecting the edit button and not creating a new one with the same exact name.
This could be fixed simply by letting us save over the same name (and actually having it save the changes. as it is, if you don't change the name, it doesn't save the changes).