Tabletop Simulator

Tabletop Simulator

37 ratings
Pathfinder Adventure Card Game
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15.271 MB
Nov 21, 2022 @ 3:35pm
Apr 2 @ 9:41am
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Pathfinder Adventure Card Game

Description
This is a ready-to-play compilation of the many various PACG 1e workshop mods available. It includes full scripting, the four official Adventure Paths, and many add-on extras.

The setup and automation instructions can be found on the white cards in the common tray. Campaign materials, extra characters, and other content are found within the colored bags. If you have gameplay questions or are trying to troubleshoot technical issues, start by checking out the FAQ in the Discussion Section.

Thank you to Paizo, as well as waterfoul, eagle0600, Duane, boylegd, Jeff-66, Finster, and the others who worked to create and assemble these materials.
Popular Discussions View All (2)
1
Jul 21, 2023 @ 12:51pm
Implementing PACG 2e
Kaal
87 Comments
Kaal  [author] Mar 31 @ 5:37pm 
@Third Thank you for pointing it out! That error message was very helpful for me.
Third Mar 31 @ 4:55pm 
@Kaal Thank you!
Kaal  [author] Mar 31 @ 6:53am 
@Third Ah I see what you're talking about. I wasn't seeing that on my end because it was cached. I rehosted the .obj file on Steam and updated the mod. It should work for you now. This is probably a good reminder for me that I should spend some time backing up the entire mod, since it is still made from a resource compilation that I don't control.
Third Mar 30 @ 9:38pm 
@Kaal doesn't seem to help. Here's a screenshot of what I get: https://i.imgur.com/zXuZfIo.png
It says it " Failed to load Model (.obj): http://pastebin.com/raw.php?i=dzanhBEX "
Kaal  [author] Mar 30 @ 5:22am 
@Third Sorry to hear that you're having issues. I took a look at the mod and as far as I can tell it seems to be working correctly. I'd suggest loading up a fresh version of the save from the Workshop, and see if that solves the resource error.
Third Mar 30 @ 2:20am 
The trays seem to have broken recently. Whenever I load this up, I get red featureless boxes and a missing mesh/texture error.
Kaal  [author] Feb 18 @ 10:32am 
@MikkiHart I'm glad to hear that it was an easy fix! Please let me know if you run into any other issues. Happy Pathfinding!
MikkiHart Feb 18 @ 8:28am 
@Kaal Yeah.. It was physics. Someone trolled me and changed it while playing MTG..
Kaal  [author] Feb 17 @ 8:24am 
@MikkiHart I did a quick check of the mod and it seems to be working normally. Try checking the FAQ in the discussion section for some troubleshooting ideas.
MikkiHart Feb 16 @ 11:38pm 
The script is currently failing to find cards to auto set up.