RimWorld
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Raid and Event Manager
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Mod, 1.3, 1.4, 1.5
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20/nov./2022 às 4:35
20/abr./2024 às 23:17
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Raid and Event Manager

Em 1 coleção de No Way Jose
No More (X) Raids!
4 itens
Descrição
NoWayJose 🌊's Raid and Event Manager

1.5 Anomaly Update (V1)
  1. Disable Mechanoid Water Raids
  2. Disable Shambler Packs

Enable or disable certain Raids or Events! All with the click of a button!

Access the mod's menu by going to the game settings, then clicking the "Plus (+)" next to the Mod Options button.

With this mod, you can:
  1. Disable Immediate Walk-in Raids
  2. Disable Smart Immediate Walk-in Raids
  3. Disable Stage-then-Attack Raids
  4. Disable Breach Raids
  5. Disable Sapper Raids
  6. Disable Siege Raids
  7. Disable Drop Pod Raids (Edge, Center, and Random; all seperate toggles)
  8. Disable Infestations (Regular, Deep-Drill, and Biotech's Wastepack)
  9. Disable Mechanoid Clusters
  10. Disable Mechanoid Ship Parts (Psychic and Defoliator Ship Parts)
  11. Disable Short-Circuits (BZZTT! Event)
  12. Disable the Blight Event
  13. And more in the future! Shoot your suggestions in the comments. (This list will be expanded as features get added)

All of these patches are disabled by default. You can enable and disable them mid-save! You just have to restart your game after you make any changes for them to take effect.

Technical Details
This mod is 100% safe to add, remove, or tweak mid-save. It's a very eco-friendly xpath patcher.

This mod harmlessly conflicts with RimWar. Nothing will break, but RimWar doesn't use the vanilla RaidStrategyDefs. Toggling them here won't change anything - but you can still use the other Event/Incident toggles, like blight. I'll add options for RimWar compatability sometime soon.

This mod harmlessly overlaps with any mod that patches over the raid chances. These patches primarily zero out the chances of the chosen raid/event occurring.

If you only enable advanced raid strategies, you will get default raids until your colony has enough wealth to have them occur naturally. (with a harmless error)

If you disable every raid strategy, you will get default raids only. (with a harmless error)

Here's a GitHub Mirror for you DRM-Free gentlemen.[github.com]

Farewell
Shoot me some suggestions in the comments! This mod is pretty much built off of suggestions I got from steam and reddit.
Discussões populares Ver todos (3)
2
25/nov./2022 às 0:25
Save + ModConfig
Zero
0
29/ago./2024 às 18:00
Error message upon launching the game
Humpenstilzchen
0
5/dez./2022 às 23:08
Weird grenade raider save
Flesh Forge
107 comentário(s)
Tirith Amar 25 de mar. às 18:50 
Any chance you could add Sightstealer arrivals, and their shrieking?
Touhoufanatic 21 de mar. às 10:58 
any possibility of using it to set off a sanguophage event?
Nesano 11 de mar. às 20:55 
This doesn't seem to actually disable the Zzzt event.
Ghastly_Grinner 10 de mar. às 10:38 
A must have mod
Windows XP 25 de jan. às 12:02 
This mod isn't disabling drop pod raids for me. I just want to disable the drop-at-center ones. Also, checking all the drop pod raid boxes results in getting all of the drop pod raid types anyway. I never get any errors or warnings about it.

Based on the fact that this seems to work for some people, I guess this is just one of those mods tat falls apart when installed alongside too many other mods.
Touhoufanatic 20/dez./2024 às 20:52 
probably an odd query.
this mods us enable or disable an event. but does it allow us to trigger an event, or will it maybe in the future?
jkuk3 8/out./2024 às 9:36 
Could you add an option for disabling gray pall weather? Thanks for the great mod btw.
InsideOutFace 28/set./2024 às 0:44 
Mod is not working for me. Disabled infestations, kept getting infestations anyway.
Nice 'n Breezy 26/ago./2024 às 0:35 
Mod does not seem to work, disabled drop pods on my colony and got hit by 3. As well, disabled sappers and breaches and got hit by one. I did restart my game after enabling the mod
vinternatt 10/ago./2024 às 3:01 
om on 1.5.
And all blocking works, i checked in dev mode.
Except water android raids. they still get above 0 numbers in the event arrival type probability table.
Can we please get a fix for this ?. the water raids are kinda the worst of them.