Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
Error while resolving references for def NIM_ImplantInstall: System.MissingFieldException: Field 'RimWorld.BodyPartDefOf.Neck' not found.
[Ref 89F3B59A]
at NeuralInterceptMatrix.Recipes.ImplantInstallSurgery.ResolveReferences () [0x00001] in <312335ba62ef467289c3e4b00e037d07>:0
at Verse.DefDatabase`1+<>c__DisplayClass15_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
Error while resolving references for def NIM_ImplantRemove: System.MissingFieldException: Field 'RimWorld.BodyPartDefOf.Neck' not found.
[Ref A321CCB]
at NeuralInterceptMatrix.Recipes.ImplantRemoveSurgery.ResolveReferences () [0x00001] in <312335ba62ef467289c3e4b00e037d07>:0
at Verse.DefDatabase`1+<>c__DisplayClass15_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
pls fix it
Error in Neural Intercept Matrix, assembly name: NeuralInterceptMatrix, method: ImplantSurgery:ResolveReferences, exception: System.MissingFieldException: Field 'RimWorld.BodyPartDefOf.Neck' not found.
seems like we lose an body part named 'RimWorld.BodyPartDefOf.Neck' in the game.
maybe it is useful for anyone who want to fix this
@言霄
I don't know how. I don't code. I'm sorry.
If there's someone out there with the know-how to fix it, though, let me know. I'll... let you fix it, I guess.
:D
Also, sorry the mod isn't more intuitive for operating the implant, tower, and fences; I'd like to have the menus reworked, but I don't have the budget to hire a programmer to continue development.
@NeoNoNe 1.5 coming right up.
For anyone in the future reading this, feel free to contact me via Discord. Same name, I'm also in the Rimworld Discord server.
What I mean is, by using Expanded Biotech Style Genes Framework , you can make genes that put implants in. It alright if I do that with your mod via optional compatibility?