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Neural Intercept Matrix
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Mod, 1.3, 1.4, 1.5
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14 nov. 2022 la 8:14
2 aug. 2024 la 8:50
2 jurnale de actualizare ( vizionare )
Ai nevoie de DLC pentru a folosi acest obiect.

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Neural Intercept Matrix

Descriere
"Does your colony suffer from confused workers that attempt to wander recklessly out of the safety of your domain in fits of misplaced contempt? New from the Safer Labour Advocates for Vulnerable Entities, and proudly presented to planets as far as even distant RimWorlds, the Neural Intercept Matrix; or N.I.M. for short. The N.I.M. is implanted at the base of the neck, and intercepts the signals from the nervous system to arrest the subject of the usage of their major extremities. No longer are the high-risk individuals within your colony able to jeopardise your ability to protect them. You can swiftly and remotely activate the implant to cease their motor skills, rendering them unable to wander away or use illegally-seized armaments. Included also are schematics for alternative methods of remote activation, namely the N.I.M. Control Tower with adjustable effective radius to guide your labourers over a vast area, and N.I.M. Security Fence to discreetly and precisely prevent unauthorised access in or out of dangerous and restricted locations."

What Does It Do?:
This small mod adds a new way to defend against slave rebellions and prison breaks.
Most importantly, an implant unlocked from Brain Wiring, and two structures used to interact with the implant.
The implant can be used to disable either both of a pawn's arms or both of a pawn's legs until re-enabled, and can be directly interacted with via a selected pawn.
Both structures offer an alternative way to control the implant with less micromanagement, the first being a radio tower with an adjustable radius, and the second being a buried fenceline which only affects the tile it's built upon.
An attempt was made to balance everything nicely, but balance is often at the chaotic whim of a given playthrough and the various mods you play with, so if you find something is not to your liking, there is unfortunately not much to be done, but feel free to give feedback.

Errors?:
There shouldn't be any incompatibilities, and very few bugs if any. Should you find some, just report them and I'll try my best to get them dealt with quickly.

The Future?:
If you have any suggestions of features to be added, I'll compile a list of the things I think are most fitting and maybe have them added them when I get the chance.

Credits:
Director: PWRBTTN
Programmer: MIS42NE (a.k.a Sl4vP0weR)
Artist: SoL
49 comentarii
PWRBTTN  [autor] 1 febr. la 20:14 
@yanhanv can you hit me up on Discord? Username is the same as on Steam, and I'm in the Rimworld Discord server.
yanhanv 17 ian. la 22:03 
@PWRBTTN,I seem to have fixed an issue in the mod, can I upload the fixed mod?
Cedaro 25 oct. 2024 la 6:11 
it's broken :(
挖系伶阿嬤 2 oct. 2024 la 23:52 
here is the bug report

Error while resolving references for def NIM_ImplantInstall: System.MissingFieldException: Field 'RimWorld.BodyPartDefOf.Neck' not found.
[Ref 89F3B59A]
at NeuralInterceptMatrix.Recipes.ImplantInstallSurgery.ResolveReferences () [0x00001] in <312335ba62ef467289c3e4b00e037d07>:0
at Verse.DefDatabase`1+<>c__DisplayClass15_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0


Error while resolving references for def NIM_ImplantRemove: System.MissingFieldException: Field 'RimWorld.BodyPartDefOf.Neck' not found.
[Ref A321CCB]
at NeuralInterceptMatrix.Recipes.ImplantRemoveSurgery.ResolveReferences () [0x00001] in <312335ba62ef467289c3e4b00e037d07>:0
at Verse.DefDatabase`1+<>c__DisplayClass15_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0



pls fix it
kirto.star 25 sept. 2024 la 22:43 
here is the bug report

Error in Neural Intercept Matrix, assembly name: NeuralInterceptMatrix, method: ImplantSurgery:ResolveReferences, exception: System.MissingFieldException: Field 'RimWorld.BodyPartDefOf.Neck' not found.

seems like we lose an body part named 'RimWorld.BodyPartDefOf.Neck' in the game.

maybe it is useful for anyone who want to fix this
PWRBTTN  [autor] 18 aug. 2024 la 19:21 
@gyaret
@言霄

I don't know how. I don't code. I'm sorry.

If there's someone out there with the know-how to fix it, though, let me know. I'll... let you fix it, I guess.
:D
言霄 17 aug. 2024 la 3:01 
Me too, can u fix it?plz!
gyaret 15 aug. 2024 la 3:40 
I don't know if it's because of my mod environment, but I can't find the command to install NIM in the list of operations.
PWRBTTN  [autor] 2 aug. 2024 la 8:38 
@CTH2004 Sorry for the delay, been out the Rimworld space for a bit. Please, go right ahead and add in the genes. I'd love for you to.
Also, sorry the mod isn't more intuitive for operating the implant, tower, and fences; I'd like to have the menus reworked, but I don't have the budget to hire a programmer to continue development.

@NeoNoNe 1.5 coming right up.

For anyone in the future reading this, feel free to contact me via Discord. Same name, I'm also in the Rimworld Discord server.
CTH2004 12 apr. 2024 la 9:10 
@PWRBTTN, are you okay if I add in genetic-ified- versions of this?

What I mean is, by using Expanded Biotech Style Genes Framework , you can make genes that put implants in. It alright if I do that with your mod via optional compatibility?