Total War: WARHAMMER III

Total War: WARHAMMER III

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Empire Knights - HV Tweaks
   
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Tags: mod
File Size
Posted
Updated
17.091 MB
Nov 13, 2022 @ 12:58am
Apr 2 @ 12:20pm
5 Change Notes ( view )

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Empire Knights - HV Tweaks

Description
The features are part of Hooveric Overhaul but it's a standalone mod. Some features have been excluded for compatibility.


Features


○ Added a new recruitment mechanic for the Knightly Orders.
○ The Empire Knights won't be recruited by common buildings anymore. Instead, they will be added to the Knightly Orders of the Empire recruitment pool.
○ The replenishment chance changes depending on the faction resource like Imperial Authority, and the effect of the Stables buildings.
○ Added a new unit, Knights Panther.
○ Removed the upkeep penalty for Knights of the Blazing Sun


Setting


○ It requires a new campaign.
○ This mod modifies the Empire's Knight units, some buildings, and some technologies.


Donation & Discord


[www.patreon.com]

[www.paypal.com]

Donations are always welcome and appreciated. Please consider to buy me a coffee. Thank you.


[discord.gg]

A discord channel for some news and discussion about this mod.

48 Comments
AwDiddums Apr 2 @ 2:08pm 
Thanks, hooveric!
hooveric  [author] Apr 2 @ 12:19pm 
The mod has been updated. I haven’t been able to test it thoroughly, but I hope it works well.
AwDiddums Mar 31 @ 4:39am 
I assumed it wasn't working based on the most recent comments and the last update date. Thanks, though!
hooveric  [author] Mar 31 @ 2:36am 
@AwDiddums
This mod only includes some features from HVO. If it’s not working properly at the moment, I’ll try to update it within a day or two
AwDiddums Mar 31 @ 1:20am 
Is there any chance for an update? I'd like to try this out as it seems the most streamline system to recruit knightly orders without additional clutter and extra buildings. Thanks.
hooveric  [author] Aug 23, 2024 @ 8:55pm 
@sigmars_disciple
No, this mod is not currently working, HVO needs an update as well. I plan to update HVO by the end of August, and I'll try to get this mod working then.
sigmars_disciple Aug 15, 2024 @ 9:14pm 
So is it correct that in order to use this feature right now with 5.x, one needs to activate the full overhaul (HVO 1.9) instead, @Hooveric? (As it includes these changes for the Empire knights and is up to date for 5.x....)

Could this mod maybe get an update to be compatible with 5.x if this is necessary, as it seems?

Please note that my "conclusion" is drawn here simply from what the last 2 comments say. I did not test this in-game myself

Thanks <3
Snvke_3yeS Aug 11, 2024 @ 10:55pm 
it crashes with new patch
The Wild-Mugato May 22, 2024 @ 6:59am 
is there any updates for this Mod? Thanks
sigmars_disciple Jan 2, 2024 @ 10:42pm 
Ah cool, based on the comments I would assume that this works flawlessly with 4.x? <3

I love specifically this feature from the overhaul the most. So much better to recruit cav and make loreful, regional armies