Starbound

Starbound

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Tougher Mobs with Better Loot!
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2.043 MB
Nov 12, 2022 @ 5:27am
Dec 10, 2023 @ 4:56am
110 Change Notes ( view )

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Tougher Mobs with Better Loot!

In 1 collection by glider521al (Aura of Worlds dev)
Expert Mode
13 items
Description
Adventurer, do you want more challenge and reward from combat (particularly if you run a server)? Or keep your pets and villagers around for longer?

Current Version: 1.11.5.2
With greater adversity comes greater reward

Stats in a harder universe
This mod makes all NPCs and monsters more resilient. Their health buff is ~30% (or higher for elite enemies, bosses at +100%) to aid a harder but more consistent base game difficulty (excludes✖️mech Space Encounter monsters). Most entities have a slow regen rate.
With greater durability: crowd control becomes more strategic, particularly during missions.

Vanilla bosses, particular bounty targets, and commanders have new/updated attack patterns.

Durable allies

The survivability of your A.I.-driven friends is greatly enhanced! Friendly NPCs and pets heal with a bonus
+ 0.25 x { Armor} +50 base hp to pets. Your pets can now last without having to manually revive them constantly or rare healing collars.
Unarmed Villager health is even higher to prevent them from dying to their carelessness or a bird pecking their toes.

+1 Pet Capacity & Active Crew Member
You can have an additional active capture pod!

Better Combat Rewards - Update 1.1+
Paradoxically, the mod that increases the durability of your adversaries also decreases the grind for loot, and can save you time!
  • Most enemies drop about +50% pixels.
  • Vanilla campaign bosses always drop their rare weapon, action figurine and more on defeat. No more having to repeatedly replay that 30-minute mission for a 1-in-10 chance to get that rare trophy.
  • Ancient vaults have about 70% more ancient essence!

Rare Monsters - Update 1.2.0

55 Rare variants of unique creatures are 5 X more likely to be encountered in the wild (from 1% to 5% chance)!
Most have abilities laced with elemental power!
This should help you complete the rare pet collection.

Pro TIP: Bounty target pets stronger still.

Space loot updates in 1.3.X+

  • Rare weapon blueprint chests will contain the component weapons to (tier 2+).
  • You are 8-15 times as likely to get a rare space weapon/costume/instrument//horn/object during mech encounters(1.6)
  • 50% more mech parts drops (1.6)

Smarter and Harder Bosses: 1.4+
Overhauled behaviours makes them more aggressive and more challenging (and with Swansong fairer)

Erchius Nightmare
Poison Ixodoom
Dreadwing the Conqueror
Commander Asra Nox (both variants)
Shockhopper MK II
Kluex (may add more attacks)
Stronghold/Big Ape v1.8
Glitch Siege/Bone Dragon
Enraged Ruin
Vault Guardians
The Dantalion & Swansong

More details in discussion board:

All enemy Humanoid NPCs have a 35% chance to drop extra items - 1.5.X+
This includes NPCs from other mods using their treasure pool (excludes bosses as game categorizes them as monsters).

Including otherwise unobtainable weapons

All base game monsters + 35% loot (more for mech parts/hunting) - 1.6.X

1.7.X This loot bonus applies to monsters added from:

  • Arcana
  • Beta Bound
  • Fire, Feast & Smoke
  • Extended Story
  • Frackin Universe
  • Project Knightfall
  • Pandora's Box
  • Shellguard
  • And more


Commander NPC Powers and bounties (1.8 & 1.9.X)
Evil Glitch Overlords, some gang leaders, rare bounty monsters and Miniknog generals can summon backup and have increased regeneration.
The wicked king will always drop the crown.



Bonus Peacekeeper Credits or pixels awarded to surviving players on victory.
+20% bonus Rank!


Bounty Target Powers:
  • Wilderness call
  • Lockdown
  • Master of monsters
  • Reinforcements
  • Summon Assassins
  • Underboss


New NPC Class: Assassins (1.9.X)
These dark and deadly warriors will challenge You with teleportation, elemental weapons, and a wide range of attack and mobility skills!


Flexible Compatibility
This mod works on the server side and is fully compatible with Vanilla multiplayer and just about any mod. Engineered to only update the minimum required file components to avoid conflicts. With additional synergies with other mods.

Have fun!

F.A.Q.
  • Does everyone who joins a server need the mod installed?
    No, the mod is server-side. There is only some buffs to pets and peacekeeper rank speed others will miss without it though.
  • What happens if I join a multiplayer server without the mod installed?
    Then it won't trigger, and you'll be subject to the stats of that server. Your pet may have slightly more health than usual though (we had to implement that patch client side to avoid conflict with other good mods). Boss health will look different.
  • Are my stats reduced? No, your player's stats remain the same. Your allies gain a regeneration bonus.
  • When NOT to install? 🚫❌
    If you're not yet confident with combat/equipment or are facing a particularly tanky army/tower defense from another mod etc. Uninstalling this mod at will is safe though.
  • I found a bug/something I'm not a fan of
    Please head to the forum to tell us more
  • Is loot from other mod entities affected?
    Yes
  • I have another question/comment!
    Great! Please use the comments or discussion board to let us know!


Planned Features
(Subject to player interest & juggling time between gamedev & office work).
  • Improved loot from bosses + pixels/essence (Implemented in Update 1.1)
  • Ally health regen and durability increased (1.2.x)
  • More rare elemental variants of monsters in the wild. (update 1.2)
  • Better space encounters loot (update 1.3.X)
  • Overhaul/reworks to all 10 mission bosses (1.4-1.6.X)
  • NPC and base game monster drops +35% (1.5-1.6.X)
  • Bounty hunting & commander enhancements (1.8 & 1.9)

Special thanks to multiplayer testers
  • Axceptional
  • Omnimax
  • MicksMack
  • Gammaboy45

Thank you
To everyone who's used or shared this mod. Particularly those who've left constructive feedback for improvement or a rating 👍 to help others find it. Thanks to you, the mod has vastly evolved.

Other Creations
Mods:
(vanilla multiplayer compatible version of the items are coming):

Our indie game:
A Challenging creative tactics rogue-lite platformer
Popular Discussions View All (4)
77
Feb 4 @ 2:36pm
Bugs and Issues
glider521al (Aura of Worlds dev)
5
Apr 11 @ 4:39am
Mod Synergies 🛠️- other modder creations welcome!
glider521al (Aura of Worlds dev)
1
Dec 20, 2022 @ 8:00pm
Boss overhauls and reworks
glider521al (Aura of Worlds dev)
173 Comments
glider521al (Aura of Worlds dev)  [author] Apr 19 @ 4:19am 
@Rtma Eros Paragon:
From memory RPG Growth's stats overwrites those of Tougher Mobs, so what carries over is the loot bonus, boss updates and commander NPCs AI (Disclaimer I have not tested Rally mode from RPG Growth)
Rtma Eros Paragon Apr 19 @ 4:11am 
How does this work with RPG growth? with rally enabled.
glider521al (Aura of Worlds dev)  [author] Dec 27, 2024 @ 2:37pm 
@Birb II King of Arc, Never heard of that issue before the mod doesn't change regular mob speed at all, and doesn't touch Vanilla Space mobs (Edit: besides adding to their on death method to increase loot chance). Perhaps you uninstalled another mod at the same time you uninstalled Tougher Mobs?
Birb II ,,King of the Arc" Dec 26, 2024 @ 7:27am 
For some reason the mech space encounter enemies (and sometimes npcs too) are so fast they begin lagging the game. Its like its speeding up game time flow because workstation animations play faster too. Its fixed when I turn off this mod so it must be it or maybe an incompability
glider521al (Aura of Worlds dev)  [author] Dec 14, 2024 @ 7:55am 
@miha_metan: Yes it is safe to disable mid game (though you may need to restart the program for the changes to take effect).
Miha_metan Dec 14, 2024 @ 5:46am 
is it safe to disable mid-game?
SculptedFool Nov 7, 2024 @ 12:09pm 
Is there another mod that makes the game even harder than this?, I am still mowing through most of my enemies with rpg growth on.
glider521al (Aura of Worlds dev)  [author] Sep 25, 2024 @ 4:17am 
@Mechanos & @Kanmi: Thank you!
@𝔐𝔲𝔯𝔞𝔫 and @Putn Hi, could you please send the error details to bugs and issues? It' may be a rare case of a conflicting mod that tries to edit the same event.

@xINATEIx: That would have to be made separately, I'm not sure if it exists.

Thanks to everyone using/sharing the mod.

P.s. we've just released a chaotic creative tactics roguelite platformer on Steam:
https://store.steampowered.com/app/841600/Aura_of_Worlds/
So I'll be preoccupied with release for some time, thanks for your understanding.
Raphaël Ambrosius Costeau Sep 24, 2024 @ 9:12am 
I also have the npc type assassin error that keeps on filling log every few minutes
Mechanos Aug 26, 2024 @ 11:05pm 
Wow, this mod sounds epic. Definitely gonna try it!