RimWorld
1,519 คะแนน
Fortification Industrial - Citadel
19
6
8
2
6
3
5
4
3
2
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
Mod, 1.3, 1.4, 1.5, 1.6
ขนาดไฟล์
โพสต์
อัปเดต
11.987 MB
12 พ.ย. 2022 @ 1: 06am
12 ก.ค. @ 5: 52pm
30 หมายเหตุการเปลี่ยนแปลง ( ดู )

สมัครสมาชิกเพื่อดาวน์โหลด
Fortification Industrial - Citadel

อยู่ใน 1 ชุดสะสม โดย AOBA
Fortification mods
9 รายการ
คำอธิบาย
from spark of the ignited gunpowder, to the horizon of nuclear dawn.

we have learn a lot from pioneer, and follow the tide of techology to inprove our fortifications.
war changes everytime it happends and the only thing won't change is... we can't stop the war, but at least, we could able to control the place where it happens and establish our citadel.

welcome to the new era... where your frontline no longer at your colony but a citadel.

]








and more.... such as field kitchen and transformer



i'm glad to announce a new fortification expansion, it's here for everyone.
and the amount of contents are big as the core mod :3

however, citadel might be the most stressful one i ever made...not only by the patch making or the 1.4 update comes out, so i think it might a good time to stop right here, before getting bigger.

Thank you all for your support so far. and hope you can find your own stories in rimworld with this mod.

if you have any issue using the mod please report in
[discord.gg]
also if you like my works and are willing to support me.
[www.paypal.com]
also my ko-fi https://ko-fi.com/aobakuma


QQ : 808332378
กระดานสนทนายอดนิยม ดูทั้งหมด (11)
14
15 ชั่วโมงที่ผ่านมา
Bugs/Suggestions
Greenie /Taxibutler
6
28 ก.พ. 2024 @ 8: 48am
cant build any ciyadel stuff pls help
oldman1991{returned from ashes}
8
12 ส.ค. 2023 @ 9: 22pm
What do the different Decoyfacilitys do?
#1 Kestrel Fan
485 ความเห็น
SonicJohnBH 5 ชั่วโมงที่ผ่านมา 
I can also confirm that having Citadel loaded was completely preventing me from even selecting a scenario.

Based on the error logs, it indeed seems to have something to do with CE compatibility.
RooikatG11 9 ชั่วโมงที่ผ่านมา 
Attention:
As of right now this does not seem to work with Combat Extended. I am unable to start any game if both Mods are activated. If you are unable to start a run/Load a save check if BOTH these mods are active.
Soft Head 14 ชั่วโมงที่ผ่านมา 
@vex they are space hog but on gravship they are king for base power atm once fueled i dont have to dump fuel into them for 2 years thats alot jumping around and my pawns ingore them for years at a time
Vex 14 ชั่วโมงที่ผ่านมา 
The stationary Chemfuel generator needs a buff.

While it is technically cheaper than a nromal generator, it is less efficient in its fuel usage.
A normal generator uses 4.5 fuel per day and gives 1000W of power. That is 222W per fuel.
As for space. It uses up 4 blocks. That is 250W per block

The stationary generator uses 20 fuel per day and gives 5000W of power. That is 250W per fuel.
As for space. It uses up 21 blocks. That is 238W per block.

In terms of space, it is less efficient than the basegame generator. In terms of power per fuel, it is barely better.


If you instead look at the Industrial chemfuel powered generator from Vanilla expanded, it is way worse. 2400W with still 4.5 fuel per day and 9 blocks. So 533W per fuel and 266W per block. Way better and it can easily be deconstructed.

This mod is great, but the chemfuel generator has always felt just bad in comparison to even the vanilla generators. Especially with it being a basically permanent structure.
lizi2483 v 11 ก.ค. @ 9: 21pm 
it cant work with ce1.6
Soft Head 11 ก.ค. @ 8: 03pm 
posted log in bugs guys beware arc furnace can stop your pawns from doing anything with bills active did in my game
Stellar forester 11 ก.ค. @ 11: 13am 
Same problem here @Orangnus
Böswillig 11 ก.ค. @ 5: 20am 
碉堡有没有什么自动化mod啊)
OffYourTopic 9 ก.ค. @ 5: 13pm 
Trying to start a game with the "Bunker C" structure crashes the game, all the other bunker starts seem to work though
Vanquisher02 5 ก.ค. @ 12: 30pm 
the news flak guns you implanted in the mod seem to don't work properly with CE, the clip size is very low (1 or 2 for dual flak version) imo i don't interest to use single shot turret before reloading during intensive raid

a clip size of 25-30 should give more interest to it, can you do something about it or should i repport it to CE modders ?