RimWorld

RimWorld

1,504 ratings
Fortification Industrial - Citadel
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
11.978 MB
Nov 12, 2022 @ 1:06am
Jun 28 @ 2:29am
29 Change Notes ( view )

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Fortification Industrial - Citadel

In 1 collection by AOBA
Fortification mods
9 items
Description
from spark of the ignited gunpowder, to the horizon of nuclear dawn.

we have learn a lot from pioneer, and follow the tide of techology to inprove our fortifications.
war changes everytime it happends and the only thing won't change is... we can't stop the war, but at least, we could able to control the place where it happens and establish our citadel.

welcome to the new era... where your frontline no longer at your colony but a citadel.

]








and more.... such as field kitchen and transformer



i'm glad to announce a new fortification expansion, it's here for everyone.
and the amount of contents are big as the core mod :3

however, citadel might be the most stressful one i ever made...not only by the patch making or the 1.4 update comes out, so i think it might a good time to stop right here, before getting bigger.

Thank you all for your support so far. and hope you can find your own stories in rimworld with this mod.

if you have any issue using the mod please report in
[discord.gg]
also if you like my works and are willing to support me.
[www.paypal.com]
also my ko-fi https://ko-fi.com/aobakuma


QQ : 808332378
Popular Discussions View All (11)
12
Jul 4 @ 4:33pm
Bugs/Suggestions
Greenie /Taxibutler
6
Feb 28, 2024 @ 8:48am
cant build any ciyadel stuff pls help
oldman1991{returned from ashes}
8
Aug 12, 2023 @ 9:22pm
What do the different Decoyfacilitys do?
#1 Kestrel Fan
476 Comments
Vanquisher02 Jul 5 @ 12:30pm 
the news flak guns you implanted in the mod seem to don't work properly with CE, the clip size is very low (1 or 2 for dual flak version) imo i don't interest to use single shot turret before reloading during intensive raid

a clip size of 25-30 should give more interest to it, can you do something about it or should i repport it to CE modders ?
WJSabey Jul 1 @ 1:47pm 
One thing that would really improve this is if the bunkers and pillboxes could be upgraded with charge weapons, given the sci-fi setting.
Antinomy Jul 1 @ 6:10am 
105榴弹炮碉堡的炮弹现在会原地爆炸,但是81迫击炮碉堡的炮弹则还能飞出来,但后者的准确度好像不再受到大型火控观测塔的炮击观测影响开始漫天飞舞(CE环境)
前面有人说是VE的问题
Senilia Jul 1 @ 5:34am 
这次Vanilla Expanded Framework更新好像使得1.5 CE下的岸防炮的炮弹打不出去了,直接在原地爆炸不管用越顶炮击模式还是直射模式都一样(只装了CE和VEF和这个mod测试过没红字),但是原版下正常。
jonni_d_t Jun 30 @ 10:25pm 
yep, same for me @The Ghost Knife & @ORangus.
The Ghost Knife Jun 30 @ 7:44am 
Same as gh0stashes and Orangnus. It took forever to figure out it was this mod.
gh0stashes Jun 29 @ 1:23pm 
@Orangnus The same is happening to me. I have the CE beta for 1.6 loaded which may be contributing, however trying to load this mod causes Map Generation Failure errors for me.
Orangnus Jun 29 @ 12:57pm 
I don't know if this happens for anyone else, but for me the mod is preventing me from making new colonies or loading up old ones, even with the fortified features framework enabled.
Yarro Jun 29 @ 10:28am 
I never knew I needed this field kitchen in my life until now
想成你眼中的泪 Jun 28 @ 7:28pm 
作者是新加了一个炮台吗?建造里找不到,研究能看到。