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I added this mod mid-save to a very dense load order, so I know it has to be something getting cached or something that's causing the new textures to be drawn almost twice as large as the actual tiles themselves, but I've tried clearing every mod I can think of that caches graphical stuff. Just gotta be missing something I guess. It's just a shame because the textures themselves look quite good, but they're like clipping through the walls of the buildings they're in.
I use your retexture for shallow storage and there is an error in rimpy that doesn't matter
I'll see if I can investigate it some more, though I'm apparently taking a slight break from RimWorld at the moment. I'll let you know when I have more concrete information.