Total War: WARHAMMER III

Total War: WARHAMMER III

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High Elves Tech-Tree
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Tags: mod
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958.151 KB
Nov 11, 2022 @ 4:16am
Mar 26 @ 11:10pm
20 Change Notes ( view )

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High Elves Tech-Tree

Description
What does this mod do?
The mod adds over 50 new technologies and new Unit-Abilities and some more... to the High Elves Tech-Tree.


DESCRIPTION
Completely technologies with new effects have been added to the vanilla tech-tree.
New technology groups were created (at the middle of the tree). Outpsot Units, Resistance and Abilities. See Pictures.
As already mentioned new abilities and attributes were added.
Improvements have been added for economy and, of course, for the units.
Regiments of Renown geht upgrades too and get an increase capacity (+1 per unit).


Abilities:
The Ability Tech-Group includes 6 Technologies:
Improved anti large for Spearmen units.
Add Shild Barrier: for Chariots
Add Shild Barrier for Phoenix.
Add Ability: "Blessing of Elders" for most of the High Elve units (Needs 2 Techs).
Add Ability: "Elf Eye" for ranged Units (Eagle Claw too). Ability has only 2 Stacks.

Resistance:
Contains resistances for all units. (Physical-, Missile-, Magic-, and Fatigue Resistance)
As upkeep and recruitment costs are reduced in the mod tech-tree, small negative effects must be accepted for the technologies. (See pictures)

Outpsot Units:
Improvements for Outpost Units.
Just like in my other tech trees (like the Empire Tech-Tree)

For a rough overview, please take a look at the images.

Does it take forever to explore the tree now?
NO, if you want, you can research faster by quickly researching the technology to increase research speed ("Education not Knowledge" and "Powerful Education") in the bottom right tree.


Compatibility:
The vanilla technologies have not been changed. Thus, the mod is compatible with all mod that does not create new technologies. Mods that, for example, only change the vanilla effects or add more effects (and no technologies) will work.
The mod very rarely needs an update, because CA rarely changes anything in the technologies. (I'm not aware of any case so far.) Nevertheless, I will of course try to keep the mod always up to date.
But remember... technology mods almost never need an update.
The hole Tech uses CA-Unit Sets, therefore, custom/mod units should benefit from the technologies.

Plans for the mod:
The tech descriptions are still missing, but DarknessWrath will submit them later.
In advance a thank you to DarknessWrath.


Final word:
I wish you a lot of fun with the mod.


You can find more mods here:
https://steamcommunity.com/profiles/76561198043919449/myworkshopfiles/

56 Comments
NowiJ Mar 23 @ 8:27pm 
The best tech mod for HE!
Aster Nov 23, 2024 @ 3:04am 
I've been using this and Decky's other single faction tech mods, as well as the all-in-one compilation, with many other mods and they always worked for me. Even today, they are working.
Original Phoxx Nov 3, 2024 @ 10:34am 
Hey, i wondered if this mod still being worked on? since they just updated WH3, i havent been able to play. This mod is vital to me :LIS_pixel_heart:
Decky  [author] Sep 25, 2024 @ 12:26pm 
yes
NeoKorp Aug 31, 2024 @ 3:17am 
Can the AI use this?
Air1sam May 10, 2024 @ 11:12am 
shild barrier may in fact be a misspelling
Krafty Apr 22, 2024 @ 9:38am 
so cool
icyricee Mar 12, 2024 @ 2:00am 
@Lemon works
Lemon Mar 8, 2024 @ 12:20pm 
this mode will work in 4.2.1 version of the game?
Pimmy Nov 23, 2023 @ 2:57pm 
Thank you!