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at this time, this mod is more in a maintenance cycle as I have not had any need or use for a couple years now. These are all good idea's as well and I see how they would be useful.
Right now, I currently am very limited on resources, however, I am also looking to expand with a couple extra devs (If I can find any). If I can manage that, then I can come and tackle this mod again as I have some idea's to enhance it, and my skills have grown greatly since first tackling this project.
Thanky you.
If possible in a future update, can you make a version that shows each component of the vehicle so we can aim for that? Like a tanks ammo rack or engine for example.
One more thing, I don't know if its possible but also some moving vehicles to practice on. I've seen some training maps with moving AI infantry so was thinking if it possible for vehicles too.
I hope to update the mod sometimes this weekend.
So with mods for Squad, they are not replaceive but additive. When you install a Mod, the mod only works with the new level/layer and only shows up on servers running it or you can use admin commands from the main menu to load the layer.
For example: If i hit ~ on the keyboard, it will open up and console at the main menu and I can type the following.
Adminchangelayer WT_AT_Training
Doing this will load the level and layer for WT_AT_Training. Please be aware without a dedicated server hosting the mod, damage values will not be correctly calculated so shooting at vehicles will not do much.
In this example, you can still get use to the kits, vehicle identification and armor values for vehicles.
I hope this helps.
Is this a dedicated server or just switching to the map/layer in game? If its in game, this is a known issue as the server calculates the damage, much like how Jensens is not very useful in the same vein.
If this is a dedicated private server, I have not seen this issue yet but I will try to replicate it when I have some time.