Total War: WARHAMMER III

Total War: WARHAMMER III

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(OUTDATED) GOBLINS! (English)
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overhaul
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207.251 MB
Nov 7, 2022 @ 3:26pm
Nov 13, 2022 @ 1:15pm
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(OUTDATED) GOBLINS! (English)

Description
As of tonight, this mod will no longer be maintained. Since there are now some official additions, I have decided to remake it, improving most of the features it originally had, adding new ones, and discarding those supported natively by the game. Oh, and as for the "Mushrooms," let's not even go there... I can't make it work at this point.
16/12/2024


NEW MOD------->
https://steamcommunity.com/sharedfiles/filedetails/?id=3385857945


The Night Goblin Big Boss is not working properly after the latest patch. I'll fix it when I have time and can update the mod as a whole, sorry for the inconvenience.
24/12/2023

0.2 UPDATE (13/11/2022)

- Texture correction for all goblins, still sporting a healthy green color but now without radioactive residue.

- Added Reskin to Squigs.

- Added two heads and rearranged in different units in favor of diversity. (Some heads may not show unless you have the unit quality set to ultra, this is a game feature for technical reasons and has nothing to do with the mod itself)

- Fixed three models with broken meshes, now not even a ray of sunlight passes through.

- Cleanup and optimization of the nomenclatures of the common Goblins to avoid conflicts with other mods, now all their material, models and textures do not share anything with the game files.

- Now night goblin spearmen get the "Fungus Flask" upgrade correctly, I also edited some minor data that could cause incompatibility issues.


Greetings travelers, you are entering greenskin territory, be careful with your valuables and don't forget to tie the goblin "guide" to a tree before going to sleep. That at least only if you want to keep the throat in one piece.

Crooked Moon Tribe Overhaul


- New Banner, new colors, meaner, bigg... Well, not so much.

- New Resource, Mushrooms : Obtained through Skarsnik's boss tents and a new skill from night goblin heroes, including Skarsnik. They are used to make a new upgrade for night goblins, the Mushroom Beer, which gives a passive ability that makes them crazy (more) dangerous, The looneys of the Eight Peaks (ROR) now they have them without the need to pay for the upgrade.

- Factions that are not Night Goblins will practically not be able to take advantage of this resource.

- Fungus Flasks are now also obtained through this resource. Also in the future I plan to extend its use to another series of mechanics creating particular dilemmas and special units that can be achieved through it.

- New Hero, Night Goblin Big Boss: A new hero focused on target elimination, he is an unorthodox assassin armed with a large dagger, like all night goblins he uses poison but this is not his only Ace in the sleeve, he has no mount but instead he is very good at hiding on the battlefield and also has two new abilities through three skills;

- Pockez Squig (More than one will know where I got the inspiration from) to escape in a hurry inside the mouth of the irascible bug, which is very bad at attacking but very good at fleeing, however if kill when the boss is inside he will also die. This skill is obtained through the skill tree by spending one point.
- Madcap Beer and later Madcap Concentrate, a concoction distilled from the mushrooms that give it its name, gives the character a great destructive capacity at the cost of losing control while under the effects, damage over time and a high decrease in vigor (Don't do drugs)

- Scrap Upgrades: Nocturnes can now collect skeins of Nets for squigbeast left behind in their storage under the mountains, they paralyze the target and reduce their attack and defense, leaving them exposed to all kinds of evil. The Boyz of the Warlord (ROR) now they have them without the need to pay for the upgrade.


New Units

- Night Goblin Spearmen: They are available to recruit from the Skarsnik settlement building from level one, they are really Spearmen, not a mob with mops... Well, a mob they are.

(From this point on the changes and new content affect all factions of orcs and goblins equally)

- Goblin Warriors: We all knew that goblins are not great fighters without the need to treat them so badly, I have given them little swords and their classic square shield from the old miniatures so that they can stand up at least as minimum to a Clan Rat. The old goblin spearmen are still there, but now they are spearmen, just like their new cousins.

- New Models, Textures, Weapons, etc..: The birth of this mod was the excuse to give night goblins that typical checkerboard pattern, edit a texture file, nothing crazy . I HAVEN'T PLAYED IN TWO MONTHS, NOT EVEN FIFTEEN MINUTES, HAHA...

Life had something else in store for me, so now all units are getting new textures, tons of new heads, new weapons, the occasional torso, and more to come.

The models take inspiration from the fantastic Warhammer illustrations of Karl Kopinski and Adrian Smith. I hope to be able to refine them in the near future by molding from scratch and hopefully adding new animations (I'm learning Blender, patience)

By the way, I've fixed the broken meshes on the teeth of all the goblins I've worked with. I'm just saying.


What to expect

I have to say it all, this is my first mod, I'm more of a novice than you who are reading me, that's for sure. I will continue
creating content for this mod as my knowledge increases, however right now I have had to put the brakes on because I have momentarily reached the limit of them.

Any new content I make between patches that isn't purely graphical will come out as a sub-mod, to avoid ruining your campaigns.

This is intended as the starting grid for a larger and more ambitious project in which the entirety of the Greenskins will be framed, it will be LoreFriendly, Modular and will consist of Three parts, namely;

GOBLINS!: Reskin of all Goblin units with New models and textures, New Units, Heroes, Variants, Abilities, Mechanics and EVERYTHING I can think of and is in my hand.

ORCS!: Same applies to Orcs, whether Common, Savage or Black.

TRIBES!: The idea is to further differentiate some factions from others, creating tribes solely of Goblins just like there are of Savage Orcs.

And now, are you holding your nose? (Does this expression make any sense in English? What I mean by this excessively long title: Am I resting already?

No. I am making new abilities, variants for Night Goblin Warbosses and a new Night Goblin Great Shaman commander, all progress will be updated in the mod after each new official patch. I do this so as not to spoil your campaigns. All content I create in the meantime will be uploaded as a sub-mod...


Popular Discussions View All (2)
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Nov 13, 2022 @ 2:37pm
PINNED: Feedback
Nazgreg
51 Comments
Nazgreg  [author] Dec 24, 2023 @ 2:33am 
@Jarsti the Weeb Hello! You're right, probably something in the last update has upset the tables, after all it's been a whole year since the last time I was able to give it some love. Right now I'm busy with private problems but as soon as I have some time I'll come back at least to correct this and update the mod, I'm sorry for the inconvenience.
Jarsti the Weeb Dec 21, 2023 @ 3:01pm 
The Night Goblin Big Boss seems to have no skills and traits, cant go into any army and cant move and interact with anything, is there a way to fix this?
chunderclapped Nov 22, 2023 @ 10:53am 
does this still work?
Papa Sloth Jun 25, 2023 @ 9:44am 
amazing mod, cant wait for the orcs! and tribes! mods, especially since the greenskins might not receive a dlc for a few years.
Is it compatible with SFO?
balthasarek Mar 19, 2023 @ 2:44pm 
last suggestion would be variant selector support
balthasarek Mar 19, 2023 @ 2:42pm 
he lack too basic greeenskin hero skills:steal technology,searching,wound
balthasarek Mar 19, 2023 @ 1:36pm 
great skill for him would be: battle spawning some squigs, like 3 lvl skill I-3squigs,II-5, III-7 ,next skill in line squig riders as bodyguards in same way and 3 big squig or maybe some wolf riders. all of them making no separate units but his followers. next in this line could be just upgrading those guys. he is assasin so you are right he shouldnt be army support skilled, but he can make some aid as giving additional firepower with his buddies/youngesters/ smal team. maybe by using mount mechanic changing him rather to soemthing like ROR then army skill supporter. thats only idea, dot feel offended
balthasarek Mar 19, 2023 @ 1:36pm 
for me night goblin big boss shows as that kislev traitor with that beatufill bearbelly armour. And i ffckn love assasin night goblin hero version with that great dagger. in other mods are great too but spear battle versions. and he alittle bit lack skills.CHEACK OUT "NIGHT GOBLIN BIG BOSS" mod maybe author will help u with that appearance glitch and u will together share skill tree. youcan check too makiki LL mod which i wish in hero version. for skills i suggest some submod for "Singe's Skills for the Greenskins" and/or other mentioned mods. anyways great work, just need some unbugging and would be glad for that skill enrichment.
Johnny 5 Feb 1, 2023 @ 3:18am 
I'm not convinced giving the goblin spearmen anti large is a very good idea. Their spear isn't really well, large enough to be anti large....Also balance issues..