RimWorld

RimWorld

102 ratings
Medullin Injector
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Mod, 1.3, 1.4, 1.5
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289.066 KB
Nov 6, 2022 @ 4:36am
Apr 12, 2024 @ 9:45pm
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Medullin Injector

Description
Adds Medullin, a fast-acting healing compound that both heals quickly and dissipates quickly - good for on-the-field healing when professional medicine isn't available.
Does not add any new ingredients or research, uses vanilla ingredients.
(3 neutroamine, 1 component) made at Drug Lab requiring Medicine Production.
The healing is performed with a 1700+ power Natural Healing boost for a short duration.

Final rendition hopefully, of my medicine mod.
This time, it's a no-nonsense simple mod without extra bloat, just Medullin.
So simple that I don't even need to add a fancy little recipe guide!

Art is by me.
48 Comments
otterfield Apr 25 @ 9:30am 
imagine if there was a wall mounted injector like in half life
AtlasTheReaper Dec 13, 2024 @ 5:18pm 
Look Imma just say to go look at the Shoddycast Video about the Stims from Fallout and leave it at that.
Cpt. Squirrel Dec 13, 2024 @ 7:42am 
Going back to the thought of using Luciferium, I would be in approval for the sole reason of actually being able to use the inevitable small stockpile of useless, yet very valuable, Luciferium that you somehow get. Say for example that it takes 2 Luciferium, some medicine or (imo better) Glitterworld medicine, and some plasteel. My only wish if it is changed to using Luciferium is that at least some hand-wavering effort is done to be a little lore accurate (I highly appreciate vanilla-friendliness).
Bonible  [author] Dec 13, 2024 @ 2:25am 
Well nanomachines would be in the realm of Advanced Components, and I want industrial-era medicine.
AtlasTheReaper Dec 10, 2024 @ 4:17pm 
Hear me out, how about you keep it the same and just say it's Nanomachines and refuse to elaborate.
Bonible  [author] Sep 26, 2024 @ 2:43am 
Sigh!
Cpt. Squirrel Sep 25, 2024 @ 2:51pm 
The problem with using Luciferium is that according to lore you would become addicted to Lucifurium no matter the dose unless it would be pacified somehow? Maybe a strain of Lucifurium that doesn't have the addictive properties I guess?
Bonible  [author] Sep 24, 2024 @ 5:11am 
@Cpt. Squirrel

I guess that does make sense. Maybe I'll think of using Luciferium for this too, something something mechanites. I don't know, I'll keep it as is since it's just a simple xml mod.
Cpt. Squirrel Sep 23, 2024 @ 12:13pm 
This is cool. I suggest changing the crafting recipe to require one glitterworld medicine, one component and three plasteel. I think it makes a lot of sense that a powerful injection that heals quickly would rely on glitterworld technology.
Pasaway May 31, 2024 @ 11:13pm 
@BitBoySeven: Check the drug tab on what the pawn can carry. It needs to be enabled or disabled, I can't remember.