Cities: Skylines

Cities: Skylines

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ROADWAY - Figueroa 4 Lane Road Network
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Assets: Road
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51.697 MB
Nov 5, 2022 @ 4:45am
Nov 9, 2022 @ 10:00am
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ROADWAY - Figueroa 4 Lane Road Network

In 1 collection by REV0
ROADWAY - Collection of Road Networks
13 items
Description
Regular 4 Lane Road Variant

The Figueroa Street Tunnels are a set of four four-lane tunnels that carry northbound traffic on State Route 110 (the Arroyo Seco Parkway) through Elysian Park in Los Angeles, California, United States. From south to north, the four tunnels measure 755, 461, 130, and 405 feet (230, 141, 40, and 123 m) in length, 46.5 feet (14 m) in width, and 28.3 ft (8.6 m) in height.
The tunnels were designed by engineer Merrill Butler, who was responsible for many iconic Los Angeles River bridges - notably the Sixth Street Viaduct and the Glendale-Hyperion Bridge. The tunnels featured Art Deco patterns, ornamental street lamps, reflective tiling (similar to the 2nd Street Tunnel), and above all eight openings, a stylized Seal of Los Angeles.

Network in this pack is inspired by different structure elements of the Arroyo Seco Parkway, such as tunnel portals, elevated and bridge segments. It is a regular network, that is 4 lane, capable of 50kmph and to be used in an urban/city setting.

Standard Features:

- Basic road segment that is 4 lane width
- Elevated road segment; comes with Y shaped pillars, auto-abutments.
- Bridge road segment; comes with standard pillars
- Slope/Tunnel portal; custom tunnel portal, with rendered interior.
- Tunnel; rendered interior.

Adaptive Network Features:

- Elevated Segment has streetlights that can be disabled with Adaptive Networks.
- Bridge Segment has streetlights that can be disabled with Adaptive Networks. In addition to that, middle node streetlights can also be enabled if needed.
- Slope and Tunnel lights can be disabled with Adaptive Networks. I recommend to disable them for short tunnel segments, and longer crossings lights can be kept for realism.

Special Thanks:

Gèze, for color corrections and input on network use.

Keywords:

REV0, Roadway, Arroyo Seco, Road, Network, Figueroa
57 Comments
REV0  [author] Jan 25, 2023 @ 5:15am 
CHA was supposed to have a fix for deck and pillar height if active, perhaps it's not working properly, I'd take it to CHA mod page and inform the author about the issue
stfq58 Jan 25, 2023 @ 3:22am 
Found the issue. Appears it is the Curb Height Adjuster mod. Not sure what setting is doing it though.
stfq58 Jan 24, 2023 @ 4:47pm 
I am seeing a gap in between the pillars and the road deck, I am also not seeing the arch supports. Not sure what is causing this, as the Tram version works perfectly fine
Uncrusty69 Jan 13, 2023 @ 8:21pm 
look great in my city. solid workshop item
Lazy Sheep Combat Form Jan 11, 2023 @ 5:45am 
皇家翻译呢:steamhappy:
jooleshouse Dec 12, 2022 @ 8:10am 
Great work, I just love these roadways and they work just as well in a European setting. Especially like the neo Art Deco styling on the elevated, bridge and tunnel sections. I imagine this solid chunkyness is not just for aesthetics in earthquake prone Los Angeles.
maidencrush Dec 10, 2022 @ 6:14am 
noice
joaopedrocj Dec 7, 2022 @ 10:50am 
I don't know why but, since the last update, i can't make tunnels or bridges with non vanilla networks. This pack included. Can somebody help me? I have not been able to find the solution.
REV0  [author] Nov 19, 2022 @ 3:33pm 
No worries, thanks regardless for reporting it. Clip terrain issue is indeed tile related, if tile is not purchased and road has a tunnel, terrain remains un-clipped. It is the reason why it's recommended for map makers not to make tunnels outside 25 tiles area. This problem can be avoided if you have 81 tiles mod (not the old one, there's a remake on WS recently made as Bloody Penguin is no longer active). If you purchase all tiles, terrain clipping problem will be solved.

As for other potential issues, I'm aware there are some clipping related problems with base game, that was apparently known by CO and subject to be fixed on next patch. I'm not sure if *that* problem is related to this one though
Screams in the Morning Nov 19, 2022 @ 3:23pm 
Apologies, I didn't realize that if you uploaded more images it would move them around. The images in in that same stack of pictures. Yes, it (both are) most likely just outside of the 25 tiles so I'm going to assume that this is the issue. I tried a bunch of things on the railroad, including re-creating it but only changing it from wooden tiles to concrete tiles (via a upgrade) and it finally worked.
Using the RTX tiled concrete networks I was able to hide the clipping for this and several other areas that were showing this. The save was from over 4 months ago and it's also possible that the game updates have corrupted portions of the save.

I much appreciate all the work that you (and all the authors/modders) put in. I thought it might be a bug otherwise I wouldn't have mentioned it.