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@AroBaro I am perfectly fine with retextures of the models and adding you own separate versions in your game space as long as it is a non destructive fashion. You can replace textures in your own mod folder or even just create a new item in a custom mod but reference the model and your own texture. Both those ways allow for no direct edits of my mod itself but allow for you to add in your own versions.
@MaximumGenie there are magazines but since this mod was originally made for specific servers it is intended to be setup for admins to reward or pass out things based on whatever setup they have for their server economy.
But it's okay!
I was wondering if it would be alright if I could do a re skin of one of the items, take the shemagh scarf and add an all brown variant of it. just a neutral colour version. this isn't just for a personal use and would be on a whitelisted server, but wanted to see if you would be ok with that :)
Of course I won't post it without your permissions, but really its more of a 'personal use' mod for me anyway.
Just trying to work around the annoying, broken HUD issue but cheers mate! hope to see your content whenever B42 Multiplayer rolls around
:)
Can I ask you what am I suppose to do to actually enable items? Do I need to start a new game for this to work?
Thank you man! amazing job
If you are choosing to use it then it is your own discretion to figure out what is in the mod. It is not required for me to spend my limited free time and energy crafting a detailed description of all the content in the mod when that is already done in another place where this mod is known to be utilized. The change logs do go into more depth than the average mod. My suggestion is to pop into a single player game in debug mode and look up the items listed in the HCustoms tab. A bunch of sandbox options were also put in to help, explore those too. Lastly, you can always dig into the actual mod folder and look in the item distribution to know EXACTLY what spawns.