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Or maybe you are trying to transform a stat value from Lightsaber:
https://github.com/jecrell/Star-Wars---Fully-Functional-Lightsabers/blob/dev/1.5/Defs/Stats_Weapons_Melee.xml
It's not an hard limitation but kinda annoying because we can't get pawn info on damage or resistances or whatever when the lightsaber (with a cristal attached to it) is equipped. The issue do not appear when the lightsaber isn't equipped or when the crystal isn't attached to it.
Steps to reproduce:
- New game
- With Character editor give one of your pawn two objects "Lightsaber" (I use the dark one but you can use whatever you want) + Crystal (I use the red one but your can use whatever you want)
- Drop lightsaber + crystal on the floor
- Equip lightsaber
- Attach crystal to lightsaber (small added gizmo on the bottom)
- Once equipped, select your pawn and click on "i" icon to get its info
HugsLib logs: https://gist.github.com/HugsLibRecordKeeper/b5032aa51b132201fa03e2010bc853ed
Issues: When having a lightsaber (with a crystal) equipped and clicking on "i" icon (to get info on the pawn). The base info tab is empty and an error log appear.
Error log:
Exception filling window for Verse.Dialog_InfoCard: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 889F354A]
at IntegratedGenes.StatPart_CertaintyGenetic.ActiveForPawn (Verse.Pawn p) [0x00000] in <6aca84391ba54e6e934bdd3cbf3a7c39>:0
at IntegratedGenes.StatPart_CertaintyGenetic.TransformValue (RimWorld.StatRequest req, System.Single& val) [0x00017] in <6aca84391ba54e6e934bdd3cbf3a7c39>:0