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RimWorld

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Biotech Expansion - Core
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Mod, 1.4, 1.5
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1.099 MB
Nov 3, 2022 @ 4:33pm
Apr 11, 2024 @ 7:42pm
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Biotech Expansion - Core

In 1 collection by Lennoxicon
Biotech Expansion - All Modules
4 items
Description
The Biotech Expansion Project
The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles! This is the core mod for the Biotech Expansion series. Does mostly nothing on its own. Mandatory for every mod on there! Be on the look out for other biotech expansions! Check back frequently for new genes and other mods in the BEP!

This core module was designed to ensure that each BE mod is independent of each other (except for Core).

Universal Genes
In addition to providing a framework to the rest of BTE, Core also adds genes that are or are likely to be included in multiple modules at once. These are:

- Feral Might: Deal 1.25x melee damage while unarmed (native and natural/implanted weapons only, no weapons!). This stacks with other melee damage genes.
- Carnivore: Guarantees food poisoning for NonMeat foods, but carriers don't care about eating corpses. Processed/foods with "Any" foodkind are still ok, however.
- Herbivore: Guarantees food poisoning for Meat foods. Processed/foods with "Any" foodkind are still ok, however.

Some of the Biotech Expansion Mods!
Biotech Expansion - Mammalia https://steamcommunity.com/sharedfiles/filedetails/?id=2878084431
Biotech Expansion - Mythic https://steamcommunity.com/sharedfiles/filedetails/?id=2883216840
Biotech Expansion - Ear Hair Color Patch https://steamcommunity.com/sharedfiles/filedetails/?id=2879641542
131 Comments
Chaosstripe Apr 24 @ 1:05pm 
Hello, is this still being worked on and maintained?
Blingo Bopkus Dec 26, 2024 @ 1:49pm 
@Melon go to the allowed food types and manually create a herbivore/carnivore allowed food type. That's something you can do in vanilla. It's slightly annoying but I don't think thats something "fixable"
Melon Oct 18, 2024 @ 6:24pm 
Friendly faction herbivores love eating meat and staying perpetually food poisoned. Anyone got any ideas to fix this?
릇ᓚᘏᗢ Sep 26, 2024 @ 5:24am 
Is it possible to make pawns with the carnivore gene automatically eat corpses? They only eat them after becoming malnourished.
Serus Aug 18, 2024 @ 9:57pm 
Another bug found. Peoples that are disabled on skill set keeps on getting reserved by the job they cannot do.
Serus Aug 18, 2024 @ 4:05am 
Not sure if it is extended to different expansion, but on insentoid expansion, when you get an unnatural corpse from Anomaly DLC, the corpse revives as an ally - not an enemy, cannot target it as an attack target, nor can destroy it completely, eventually killing the rim. It still kills the rim even if I spam 5000 damage on the revived corpse and disable it.
Sketchy Land Beast Aug 15, 2024 @ 11:16am 
Can't find "biotech" mod itself.
👁 Apr 21, 2024 @ 4:52pm 
@John Dingle Biotech is one of the DLCs not a mod. You need to pay for it from the Rimworld store page.
Prince Kenny Apr 21, 2024 @ 3:50pm 
I cannot find the "biotech" mod itself so i can run this one any ideas?
Blanck7 Apr 13, 2024 @ 8:51am 
I'm having a issue where the mod is breaking all right click(M2) actions