Victoria 3

Victoria 3

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Treaty Port Remover
   
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Nov 2, 2022 @ 12:43am
Nov 16, 2022 @ 9:06pm
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Treaty Port Remover

Description
An Event/Journal based treaty port remover. making it more compatible than history file edits

Give the game an in-game-week or two and the event will fire.

Semi-Save game compatible. As the mod will remove *ALL* treaty port currently in the game.

Citations:
No Starting Treaty Ports by Zlobenia
https://steamcommunity.com/sharedfiles/filedetails/?id=2882585432
History file edit so it's incompatibility prone, primary inspiration of this mod

No treaty Port for France by [EEF]Chief
https://steamcommunity.com/sharedfiles/filedetails/?id=2882494291
History file edit. Only deals with Pondicherry, but also introduces mutual embargoes between GBR and FRA at game start.
If you want the embargoes go grab this, needs new game start though. The first mod on steam to tackle the treaty port issue

No French Treaty Port at Pondicherry by laocoon1997
https://steamcommunity.com/sharedfiles/filedetails/?id=2882878483
History file edit, this is the most minimalist version of my predecessors. Laocoon1997 went into detail as to why the Pondicherry treaty port is a problem. But basically, Pondicherry was giving France a ridiculous economic advantage.
9 Comments
Ferrous  [author] Nov 16, 2023 @ 10:23pm 
@narnyay good question

I'll test this soonish but treaty port has become more reasonable since then.
at some point the treaty port owner needs to have a strictly higher rank than the "treaty loser" for the treaty port effect to trigger.
So France, unmodded, can no longer siphon goods from the British market at game start.

There still many cases where the starting treaty ports have effects though. Let me know if you'd like this to be updated.
Narnyay Nov 16, 2023 @ 10:13pm 
does this mod still work and is it still needed? i havent played for nearly a year
PaladinKane Jan 1, 2023 @ 1:46am 
Thanks for the mod Ferrous. Mod works with original treaty ports and any created in-game.
In a new game, the event fires off within 1 day.
In a save game, the event fires without notice at the end of the week.
Ferrous  [author] Nov 10, 2022 @ 7:04pm 
The long and short of it is that many of the ports the game treat as treaty ports really are not at game start.

Gibraltar for example was banned from having overland trade with spain, so having it as a treaty port is very silly

But even for ports that WAS used as a trade-privilege port, the mechanics of the game is way overkill.

Instead of lowered tariffs you get NO tariffs

And instead of being able to siphon goods nearing the treaty port, you get to siphon ALL goods from a market.

(I should point out you can go on to create new treaty port with this mod once the original ones are removed.
communiste BEE Nov 10, 2022 @ 4:07pm 
why
Ferrous  [author] Nov 4, 2022 @ 9:14am 
thank
Zlobenia Nov 4, 2022 @ 8:06am 
Very cool
Ferrous  [author] Nov 3, 2022 @ 8:03pm 
try unsubscribing and resubscribing
aon_ Nov 3, 2022 @ 3:48pm 
event doesn't fire after several weeks in an existing save game, I also don't see a decision :( (I really want to **** france)