Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd like to bring to your attention though that your mod also removes all Chilean and Argentinian claims in South America which were introduced in patch 1.2. Don't know if there are any newly introduced claims affected elsewhere.
Best regards
Hey, I said it first
To quote the dev' diary about what a vic3 treaty port is:
"Treaty ports are a means to ensure that you have access to a national market despite such embargoes and tariffs. They are a wedge in the barriers to trade another nation may put up so the goods may be funneled out of the market. Treaty ports have the special function that they permit the bypassing of embargoes and tariffs set in land adjacent markets through trading"
I certainly agree that Pondicherry/Goa as treaty ports is ridiculous, since you can't start smuggling coal out of the Brits through it if they embargo you or something, but Macau makes just a much sense as HK as a treaty port, since it's smack dab in front of the pearl river delta, making it very hard to enforce any crackdown on smuggling with whoever controls the hinterland (overwhelmingly China, so no overseas market funny business like with Indian ports)