RimWorld

RimWorld

1,164 ratings
[RH2] Faction: V.O.I.D.
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Mod, 1.4, 1.5
File Size
Posted
Updated
207.380 MB
Nov 1, 2022 @ 4:11pm
Apr 14 @ 3:13pm
69 Change Notes ( view )

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[RH2] Faction: V.O.I.D.

In 1 collection by Chicken Plucker
Red Horse² - Factions
7 items
Description
Warning, contains mild flashing lights and hidden messages.



Re-evaluate for a moment. Under what circumstances should you install this mod? None whatsoever.



Featuring the most beloved organization in the outer RimWorld. Always helping people find greener pastures. Ready to take on the world!



Adventure awaits. We at V.O.I.D. promise to look after you and your children because nobody else can. Always promoting a brighter tomorrow and a better world. You may be the next person selected to join our ranks!



Not feeling like being assimilated? Okay, how about becoming one of our honorary research subjects? Wherever you are, whatever you do, we will find you.







- High rates of mortality
- HD 512x512 remake of textures from the 1.2 V.O.I.D. faction
- Original RimWorldified art from the Dead Frontier game!
- Dusk Weapons and other Elite Dead Frontier gear such as the ancient Vengeance Guard!
- V.O.I.D. an added new Ultratech faction bringing new technology and chaos in the Outer Rim.
- N-4 "Undead Horde" hidden faction. Abominations of nature resulting from the re-opening of Secronom's long lost research, credited to be the result of destroyed worlds.
- Implants from the ancient world. Epic, Limited Edition and X-Series circulating in black markets near you!
- Custom V.O.I.D. and N-4 infected incidents. Make a decision that could prove to be life or death.




Scripted events:
In day 2 of your colony, a negotiator from V.O.I.D. is scripted to arrive and they will discuss your options for leaving the world.
- Easy: Beg (30 days of VOID being neutral)
- Normal: Respectfully decline (1 day of VOID being neutral)
- Hard: Disrespect them (Insult the advisor and attack them now)

From where V.O.I.D. turns hostile after your time is over, it's game on. A raid is not guaranteed to happen on the same day they turn hostile, however if they do, it is likely an incident sent by your storyteller

Misc. Information:
- Most items added in this mod are not to be craftable.
- Monsters from 1.2 version have been nerfed in terms of health, this is due to the addition of several new ones.
- Much implants have been nerfed, some removed entirely compared to 1.2, however there are now more implants added accurate to source material.
- It is possible to take control and capture the Nerotonin Type-4 variants
- It is possible to be recruited by V.O.I.D.
- It is possible to convince V.O.I.D. to declare peace with all friendly factions
- Lw vwb apizm bpm nyqqambc.



Things to consider before installing this mod:
- This is not vanilla friendly.
- Not safe to add or remove mid-save unless you have Vanilla Expanded Framework that allows this to smoothly happen
- Not safe to disable mid save.
- This will be compatible for Combat Extended, because the Combat Extended boys are a bunch of chads
- This mod is not fair. It is intended for players who have highly unbalanced mods in their favour and are seeking challenges. That or masochists like Rarr, Halfway Gaming, The Grim Kleaper, Trmplays and Mr. Streamer.
- Would you be willing to sell your soul in order to join the monsters you swore to destroy like they did?



FAQ:
Why is this mod so ez bro, this a joke right? Make it harder
No.

VOID is difficult and many times unfair, but they are designed to be beatable. I'm happy players can beat them. It isn't hard to start the game with OP tools and install mods with 9999% more damage or protection than whatever item this mod offers, at the end of the day, it's meant to challenge players and for them to have fun.

This mod is not designed to be the "Unbeatable faction mod" because that was not my vision for the mod as much as people believe it to be. In spite of all of their power, you are fighting fallible human beings made of flesh and blood.

Why is this mod so edgy?
Source material for VOID and the N4 monsters are from Dead Frontier, a horror game. Horror games tend to be dark in tone and tend to explore dark themes.

What is the code?
Please do not ask what the code is here. Please do not share what the code is here.

Players want to find the easy way out instead of investigating for clues on their own, at the end of the day, being given the answer to a puzzle is fun being spoiled for yourself. The only clue to be shared is here:

"I am who you look for, L nloohg wkh udglr vwdu. Who am I?"

Other queries, incompatibilities, please visit the sticky thread



Please consider to:
It helps contribute to developing new mods and features faster, but they will get done either way even if slower. Your support will be highly appreciated, but please ensure you look after yourself first before donating.[ko-fi.com]




Credits to:
Mehni - C# Coding
Dninemfive - C# Coding
Taranchuk - C# Coding
Jecrell - C# Coding
Morphium - .xml
Fiendakko - Textures
Tittymcswaggy - Textures
Odz - Textures
JangoD'Soul - Textures
AOBA - Textures
Neil Yates - Dead Frontier
Greg Taylor - Original Dead Frontier artist
Clayton - Dead Frontier artist
VOID - Major Anderson
Cube instrumental - Karl Casey @ White Bat Audio
Scott Cawthon - SFX
Valve - SFX
Techland - SFX
Creaky Corpse Ltd - SFX
Arquebus - Bug fixes

Ko-Fi supporters, special thanks for helping support this mod!
Alex
TL
Anonymous (Ko-fi supporter)
Anonymous (Ko-fi supporter)
The Last Eternal
getodog
BlueBottle


BEFORE REPORTING AN ISSUE, CHECK "KNOWN INCOMPATIBILITIES" THREAD BELOW TO SEE IF YOUR PROBLEM IS ALREADY KNOWN
Popular Discussions View All (31)
77
Apr 18 @ 12:33am
PINNED: Known Incompatibilities list
Chicken Plucker
75
May 6 @ 12:22pm
Mods that "might" survive Void
BrenTenkage
10
Dec 12, 2024 @ 11:43pm
[bug] N-4 monsters not rendering
Mycario
1,654 Comments
DeadDragon 11 hours ago 
@ikit_claw yes-yes ı crate a blast room and immortal suprasion squad when 4b void attack
1. I kill them
2. I strip them
3. carry their corps to blast room
4. blast their corps to non-existence
if they resurrected between these stages immortal suprasion squad will neutralize them with charge shotguns then we continue where we left off.
ikit_claw yes-yes 19 hours ago 
@DeadDragon i capture them and remove the 4b implants and put them in my own pawns its great
DeadDragon May 20 @ 11:05pm 
Void enemies with neurotonin-4b implants do not die. Even if they lose their heads, they grow them back and attack. It is not a problem that they revive, but it is a problem that they do it unlimitedly and very quickly. You may say burn the corpses, but that is not a solution either, the corpse revives before fire can destroy the body.
ikit_claw yes-yes May 19 @ 7:14pm 
fair enough its only the manhunter n-4 event thats acting up. i can live with it being wack if all the rest trigger fine
KΞNTΛR May 16 @ 3:40pm 
@ikit_claw yes-yes this is probably from another mod.
ikit_claw yes-yes May 15 @ 12:25pm 
anyone know why the void n-4 wander event doesnt trigger pause from hostile event. it also doesnt trigger the traders to be aggressive to them. had a pair spawn early in a run and a trader right after they proceeded to attack the traders but the traders didnt fight back until one of the caravan animals got down and would only engage in melee when they where personally attacked despite everone of them having guns
calpal278 May 12 @ 11:56am 
Is there any way to increase N4 infected spawns? (including defoliater, devil and rebirth chamber events)
charlieo123 May 10 @ 1:01am 
Just wondering if there are options to lower the loot drops from VOID bases, since their bases are not that impossible to penetrate even if ur on plain vanilla (as long as it doesn't have too many defenders). So it's kinda easy for one to get access to tons of loot, which kinda breaks the game in your favor.
Skorchedblade May 5 @ 9:06pm 
@vexon is it from an implant forgot the exact name but if you look at the enemy pawn's health tab you'll see it below the 2b serum.
vexion May 5 @ 2:32pm 
Ok. Don't know frankly how i'm supposed to destroy the body of god-like beings when they resurrect barely 30 seconds after being killed. Especially when explosive weapons have low accuracy and shit reload time. The time to aim the damn thing is enough for a void pawn to snap the neck of your frontliners. i wouldn't mind if it took a reasonable amount of time to rez, but that's way too fast. Also, i assume this resurrection isn't from an implant, is it?