RimWorld

RimWorld

394 ratings
Auto-Extract Genes
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.578 MB
Oct 31, 2022 @ 8:54pm
Jul 17 @ 8:27am
19 Change Notes ( view )
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Auto-Extract Genes

Description
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown. The checkbox available in the Health tab in both the pawn summary window on the bottom left corner, and the bigger detailed pawn info window.

This mod works by simulating clicking the "Insert person ..." gizmo on the gene extractor when genes have regrown. It doesn't add any new jobs, tasks, etc to the pawns.

This mod should be safe to add and remove to existing saves.

Optionally Supported Mods:
Numbers: Adds a checkbox column for Auto-Extract Genes

Known Issue:
At the time of writing, this is actually a vanilla bug/issue with the "Insert person ..." gizmo on the gene extractors. If a non-prisoner pawn is interrupted (drafted, downed, etc) on his way to visit a gene extractor, they will never try to visit it again until 'cancel" is clicked at the gene extractor. The mod will re-issue the "Insert person ..." command shortly after it is cancelled which should solve the problem.

If you have other mods that add things to the Health tab, the Auto-Extract Genes checkbox may get pushed out of the window. You may still be able to access it in the bigger detailed pawn info window. You can also use the Numbers mod to access the Auto Extract genes checkbox. At this time, I don't really have any plans to fix this, as I can't really account for all the ways mods could modify the UI.

Please post feature requests or bug reports on GitHub[github.com]
Bug reports without a log will be ignored

Translation Contributors:
Ferchu (Spanish)

Links:
GitHub[github.com]
Numbers
90 Comments
panicstricken Sep 22 @ 6:23pm 
This helps a lot to simplify gene extraction, but I was wondering if there was a way to make it so the game pauses when extraction is complete and a message appears on the right to show what genes were extracted? I always miss the popup at the top of the screen when extraction finishes and it's a pain to go through the banks to see what was extracted.
D.Dcan Sep 19 @ 11:42am 
The (Ratkin, Rabbie, Dragonian) HAR race doesn't have a button
Nibato  [author] Aug 25 @ 12:55pm 
I'll take another look at the HAR support when I get some time. Can you give me an example of one of the HAR races you're using? I'll test against that.
Cyber Witch ~ Aug 25 @ 12:54pm 
weird I put it close to the bottom but I still dont have the option. Might be an HAR issue
Arinthian Aug 25 @ 12:00pm 
@vitakaninen can you expand on that? Is that from a mod? Not hauling, but that part about basic categories.
Nibato  [author] Aug 25 @ 2:57am 
@Cyber Witch

It has basic compatibility, but you need to make sure Auto Extract Genes is below (ie: loaded after) any custom race mods in your mod list.
VitaKaninen Aug 25 @ 2:23am 
Try assigning someone to hauling as their highest priority. I use Personal Work Categories to rearrange the work tab and move things like "Haul person to gene extractor" into the basic category, since pets can't do that job for me.
Arinthian Aug 25 @ 2:16am 
Are my colonists supposed to be automatically hauling prisoners to the extractor? I see the job queued on the extractor itself, but prisoners aren't being moved unless I right click prioritize on the extractor. Is this a job priority on my end issue, perhaps?
Cyber Witch ~ Aug 24 @ 4:57pm 
is the mod not compatible with HAR? HAR aliens dont have the option
VitaKaninen Jul 18 @ 11:03pm 
I see it now. I thought I read it thoroughly, but I guess I missed that part. All good, then.