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Stargate Zat'nik'tel
   
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Mod, 1.2, 1.3, 1.4, 1.5
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29 października 2022 o 10:13
11 marca o 21:54
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Stargate Zat'nik'tel

W 1 kolekcji stworzonej przez .:CHG:. Hope
HopeSeekr’s Better Rimworlds Mods
Przedmioty: 5
Opis
This is a real Zat Gun (Zat’nik’tel), from the Stargate universe. One shot stuns. Two shots kills. Rumors about the third shot are greatly exaggerated.

This is the perfect weapon for penal colonies, mental breaks etc. The pawn will be downed for several seconds (with minimal injuries), easily allowing capture. The risk of death is the equivalent to a single charge rifle bullet hitting them.

GitHub repo: https://github.com/BetterRimworlds/ZatGun/

Komentarzy: 13
.:CHG:. Hope  [autor] 11 marca o 21:57 
Updated to .NET v8.0 and C# v10.0. Internal benchmarks show 20% efficiency gain from improvements in both over the last 13 years (since .NET v4.5).
.:CHG:. Hope  [autor] 14 marca 2024 o 14:27 
I’ve updated this mod for Rimworld v1.5.
.:CHG:. Hope  [autor] 14 marca 2024 o 14:27 
@Vardath: I had to spend MANY hours troubleshooting this !! It seems that Rimworld v1.3 and later no longer support MP3 or OGG files, only WAVs, for sounds… See https://github.com/BetterRimworlds/ZatGun/issues/1 for more details...
.:CHG:. Hope  [autor] 14 marca 2024 o 0:53 
@KR_man: I have just fixed the bug with animals. Thanks for reporting.
Vardath 10 listopada 2023 o 13:42 
Hi, there is a space in <eventNames />. The zat sound hasn't played in quite a few weeks if not months. Please have a look, the sound is the main reason I installed the mod.

<SoundDef>
<defName>Stargate_Shot_Zat_Gun</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Weapons/zat_gun</clipPath>
</li>
</grains>
<volumeRange>
<min>25.76471</min>
<max>25.76471</max>
</volumeRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
KR_man 28 lipca 2023 o 13:22 
Is it not supposed to work on animals? I'm asking because I get a red error when the second shot hits an animal (vanilla animal not modded so it shouldn't have any weird hidden effects).
It works perfectly on humanoids.
CTH2004 3 lipca 2023 o 9:40 
"Rumors about the third shot are greatly exaggerated."

They'd better be! Elsewise, it would have been stupid for SG-1 to never shoot their enime's 3 times! After all, 2 times, and that Gou'Uld is just brought back! If it truly disintegrated them, 3 times would prevent that!
.:CHG:. Hope  [autor] 7 czerwca 2023 o 4:38 
I added the ability to craft them, but, let’s face it. It requires Spacer tech tree. The quantum core is quite intensive.
.:CHG:. Hope  [autor] 21 stycznia 2023 o 15:40 
They are available in every weapon’s trader.
Thundercraft 13 stycznia 2023 o 4:33 
Q: How can players acquire them? Can they only be found, such as from raiders or in ancient dangers? Can they be bought from traders? Or... can they even be crafted?