RimWorld
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Go the Fork to Sleep
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Mod, 1.2, 1.3, 1.4, 1.5
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609.446 KB
26 OCT 2022 a las 14:35
11 ABR a las 12:18
5 notas sobre cambios ( ver )

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Go the Fork to Sleep

Descripción
Go the Fork to Sleep

Do your pawns have a big fight or caravan trip to rest up for? Want them to rest up without having to change the schedule and make it happen indirectly? Wouldn't it be easier if you could just tell them to GO THE F*** TO SLEEP?

This mod adds the ability to command a pawn to sleep outside of scheduled sleep hours.




IMPORTANT
It's an updated version of an existing mod, i claim no ownership of the mod.
This version may be taken down by request from the original author.
The original author is free to use this mod to update their own.




Original mod (1.3 and earlier):
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2369307661
Original Github: https://github.com/CaptainMuscles/CM_Go_To_Sleep

Forked mod:
Github: https://github.com/Khorbos/CM_Go_To_Sleep
88 comentarios
PistFissed 8 MAY a las 12:18 
As the brother of the mod author, I am pleased to see it continued. If Captain Muscles ever gets back into modding he might update, but for now thanks for keeping it (and several other mods) going!
Alnyx 5 MAY a las 20:46 
Thank you! So many colonists will just wander around base bitching about being tired DURING sleep hours.. Like go lay the fuck down then????

10/10 Needed Mod <3
Khorbos  [autor] 18 ABR a las 6:03 
@Gideon Hello, in that case, try unsubscribing/re-subscribing from the mod. This should allow you to download the updated files again.
Gideon 17 ABR a las 18:14 
@Khorbos, yes, validating does not change anything for me.
Khorbos  [autor] 16 ABR a las 13:13 
@tiagorbrodrigues the 1.5 tag is already in the file.
Try revalidating the game files, this may allow files to be redownloaded correctly to avoid the version error
tiagorbrodrigues 16 ABR a las 11:57 
If you want it to have the 1.5 Tag without giving that little error about not supporting just add it into the About.xml (the author already submited but steam isnt updating it so just edit it urself)

<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
<name>Chill the F*** Out</name>
<author>Captain Muscles (Nathan Harbour)</author>
<packageId>KB.ChillOut</packageId>
<url>https://github.com/Khorbos/CM_Chill_Out</url>
<supportedVersions>
<li>1.2</li>
<li>1.3</li>
<li>1.4</li>
<li>1.5</li>
</supportedVersions>
Khorbos  [autor] 14 ABR a las 1:20 
@Gideon yes I do.
Have you tried what @Valdrax suggests?
Gideon 12 ABR a las 14:02 
@Khorbos did you add <li>1.5</li> to the section for supported version in the About.xml? I'm still seeing the old About.xml even after verifying. Simply checking 1.5 in Steam only affects the workshop category it shows up under and has no impact on what the game considers compatible.
The Gunslinger 12 ABR a las 10:11 
TY!
Valdrax 12 ABR a las 9:56 
@Mooneye, that's probably a issue with Steam not always being prompt about updating mods. I have a few hundred mods and several show up as being 1.4-only despite being up to 1.5 in the workshop. One thing that can help is to Verify Game Files in the Properties, but sometimes you have to go to more elaborate lengths:

https://www.reddit.com/r/RimWorld/comments/ybo995/is_there_a_way_to_force_steam_to_update_mods/iti520o/?context=3