Victoria 3

Victoria 3

220 ratings
Necronomicon
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94.598 MB
Oct 25, 2022 @ 9:14am
Oct 30, 2022 @ 10:47am
4 Change Notes ( view )

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Necronomicon

In 1 collection by Captain Nemo
Victoria 3 Mod Co-Op Collection
14 items
Description
Cthulhu Mythos Mod

Necronomicon Changelog

v 1.0

Added new cultures - R'lyehian and Innsmouther
Created new landmass and nation of R'lyeh - located roughly at Nemo Point
Has 3 unique Interest Groups: Devout - Cult of Cthulhu | Intelligentsia - Church of Starry Wisdom | Landowners - Esoteric Order of Dagon
Created new Building to support submerged nations acquire wood - Created supporting PMs for it
Added new Technology - Arkham Knowledge - increases innovation & tech spread - can only be unlocked via a journal
Created Cthulhu Mythos themed journal chain along with 11 supporting events
Will fire for: R'lyeh, United Tribes, Madagascar, Liberia, Portugal, Chile, Mexico, Egypt, USA, Britain, Zulu, Oman, New South Wales, Western Australia, Tasmania, South Australia, Dutch East Indies, Argentina, Miskito Kingdom, Cuba
Completing journal may unlock tech based on choices taken in the events
Completing it can also allow you to turn your Intelligentsia into the Church of Starry Wisdom
Created new Political Party - Occultist Party
Created new IG Ideologies
Created new IG Leader Ideology - Occultist
Created decision when an Occultist is in power to adopt the Cult of Cthulhu as state religion - Decision will additionally trigger the Journal if the nation does not already have it - Will turn Devout into Cult of Cthulhu
Created event that can fire when other nations are trading with R'lyeh - Can turn Landowners into Esoteric Order of Dagon

v 1.0.1
Added support for Mandarin

v 1.0.2
Added journal to: Qing, Korea, Japan, EIC, and Russia
Modified journal to increase difficulty of completion
Made Herbert West and Innsmouth journals grant new Techs
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56 Comments
Beowulf Jan 8 @ 5:36pm 
I was PRAYING to the Old Ones that someone make a mod like this for Vicky 3
TurtleShroom Dec 17, 2022 @ 8:21pm 
I think it would be really cool if you made a version that doesn't alter the Map. I have a lot of Mods and anything touching the Map breaks it.
Captain Nemo  [author] Nov 4, 2022 @ 8:24am 
I don't think I'll add it natively to more nations for the time being. I am working on adding in more routes to get cultists in power (which lets you use the decision which will fire the journal) though, so it will be easier (especially for parliamentary republics) to start it. Also have more content around the new techs and interest groups in my upcoming update.
ptibonom Nov 3, 2022 @ 3:29am 
Awesome mod, it really adds quite a bit of flavor to a game, are there any plans to add the events to france and prussia/Germany ?
QBot2e Oct 31, 2022 @ 10:58pm 
可能需要一些玩法指引....
G I G A Oct 31, 2022 @ 6:40am 
Yeah, I'm all for challenges - just making sure I'm not missing anything in regards to the pop decline.
Captain Nemo  [author] Oct 31, 2022 @ 6:28am 
Honestly, the island is a challenge. Colonising is how I’ve played in tests.

You can get the journal and turn your nation into a cultist nation with any of the other 24 nations I’ve mentioned in the description/changelog, and most of those will be easier.
G I G A Oct 31, 2022 @ 5:38am 
So am I doing something wrong? My population immediately starts dying in my playthroughs.

Is the best strat to stay put on the island with no iron? Or start colonizing as much as possible?
EndsM  [author] Oct 30, 2022 @ 9:56pm 
@Pokesus Hi, did you saw Chinese in the game or in steam description page? It should only display Chinese when you set steam language or game language to simplified Chinese. Otherwise you should see the original language, English. If you just see the simplified Chinese instead of English, that may caused by some sort of bug around launcher or game itself. Anyway, if you'd like to contribute Spanish localisation, you may contact author of this mod. And it would be grateful if you can tell me more about it.:goldensmile:
Captain Nemo  [author] Oct 30, 2022 @ 10:50am 
New version available, this may cause unusual effects to saves with the journal in progress, but probably won't break anything.

There are now 2 journal events which can fire after completing the main journal. More events and content is on the way.