Total War: WARHAMMER III

Total War: WARHAMMER III

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Versatile Engineers 1 ( Vanilla 6.X ) ( REQUIRES ASSET PACK )
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Tags: mod
File Size
Posted
Updated
1.174 MB
Oct 25, 2022 @ 5:35am
Dec 14, 2024 @ 6:19pm
22 Change Notes ( view )

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Versatile Engineers 1 ( Vanilla 6.X ) ( REQUIRES ASSET PACK )

In 1 collection by _D3rpyN3wb_
_D3rpyN3wb_ Working Mod Collection ( >>> Vanilla 6.X.X <<< )
21 items
Description


I RECOMMEND STARTING A NEW CAMPAIGN

What this mod does:
Adds 8 weapon options (as mounts) for Master Engineer
  • Fused-Keg Launcher
  • Exploding Trollhammer
  • Experimental Drake-Gun
  • Heavy Crank-Gun
  • Light Crank-Gun
  • Steam Drills
  • Missile Rocket Barrage
  • Marksman Rifle

Technical Changes
  • Added 8 Ancilleries for Master Engineer
  • Created custom projectiles for the weapons used
  • Added a slight buff to grudge raker and Barak var options since they don't replace anything "y e t".
  • Engineers holding Drake-Guns, Brimstone-Launcher, and Trollhammer lose their 2h Hammers, but gain additional Armor and Melee Attack with a slight decrease of speed


Weapon Choices:

Heavy Crank-Gun


Light Crank-Gun


Fused-Keg Launcher (Reworked, outdated gif)



Exploding Trollhammer



Experimental Drake-Gun



Steam Drills


Mini-Rocket Barrage (Reworked, outdated gif)


Marksman Rifle

(will fix the visual fx soon™)

BUGS
- None atm

Planned Changes in the future:
  • Add a dedicated skill tree line for buffing specific units
  • Adjust balance for weapons
  • Add more variants to the engineers and with the permission of adding custom assets from other mods





RECOMMENDED MODS:
For Visuals

Want Faster Projectiles? You can use my other mod here GDP: A Projectile Overhaul

You can use this mod and Crank Gunner Engineer if you want Grudge-Raker and Barak-Var bullets to your Crank-Gun, make sure to equip no mounts first[/b]

Compatible with anything as long as it doesn't overwrite tier slots for skills

ACKNOWLEDGEMENT
Thank you greenphoenix23 for letting me use assets of his Crank Gunners and Dwarf Miners (Steam Drills) mod :D
Thank you ChaosRobie for the Thunderbarge mod
Thank you Snek for letting me use the assets of his Guns of the Empire mod
Thank you Jaiden for the Alternative Units for inspiration


Wanna support me for the developement of future mods?
You can donate me via Ko-fi or Paypal :D

Donate via PayPal[www.paypal.com]
Donate via Ko-Fi [ko-fi.com]


Leave feedback if I missed,bugged, or unbalanced something :D
Popular Discussions View All (1)
1
May 29, 2024 @ 2:25pm
Submods (that i know of 👀)
_D3rpyN3wb_
213 Comments
バカ Bobert Apr 16 @ 2:00pm 
Would love some updates, this is a fantastic mod for what is one of the most underutilized heroes by tha game
White ]-[alo Apr 13 @ 9:08am 
is this mod abandonware?
Wepion Mar 30 @ 9:58pm 
Malakai bug persists, its funny because it worked fine some updates ago, but anyway its the only thing missing , the rest works fine and awesome, even in the recent update
Nukular Power Jan 30 @ 7:24pm 
also getting the Malakai bug, if not confirmed enough
R.A.I.N. Jan 17 @ 8:36am 
Malakai Bugh still there
grimaltnalah Dec 26, 2024 @ 5:38am 
There's a Malakai bug that still persists with this mod. Also all the special weapons as mounts appear as "PLACE HOLDER". Thank you.
ΉΛMƧƬΣЯ Dec 17, 2024 @ 3:04pm 
Hi cool mod but Malakai cant use the crank gun
joe division Nov 25, 2024 @ 11:58am 
Hey! Really cool mod but as mentioned, kind of an issue where malakai can only equip his default gun or a marksman rifle. Would be cool to have him with a crank gun or something.
Phantasm98532 Nov 16, 2024 @ 3:02am 
Bump, Any update for Malakai? As a Fledgling modder I attempted to fix it for myself, got him to fire but the animations are still all messed up and out of sync, should leave it to the professionals.
satonaro Oct 8, 2024 @ 8:00am 
Any update on malakai bug fix?