RimWorld

RimWorld

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[T] MoreFloors 1.6
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
17.430 MB
Oct 21, 2022 @ 6:15pm
Jun 24 @ 6:02am
8 Change Notes ( view )

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[T] MoreFloors 1.6

Description
Updated to 1.6 by Rain. Removed fine carpet, updated other carpets to the new carpet system. Due to the new carpet system, they are hard coded to be in Floors and not More Floors. All floors that could be converted to paintable are now paintable. Added pollution overlay for biotech users.

This is an update of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1543561093
If the original author wants me to take this down I will.

Original Description:

Adds a wide selection of new flooring to decorate your colony with.

● Six new styles of wooden flooring (plus straw floors for that barn feel)
● Eleven new styles of stone flooring in all five stone colours (for a total of 55 variations)
● Eight styles of chequered stone floor in various combinations
● Six new cloth carpet colours - orange, yellow, turquoise, purple, black, and white
● New checkered carpet style in all colours
● New wool carpet style in all colours using wool cloth, woven at the added loom workbench
● Two end-game floors for larger colonies built with plasteel and jade

Note: The new types of stone flooring only become available to build once the Stonecutting research project has been completed.

Special mentions and thanks to folks who have contributed:

● Candacis - German translation
● Latta - Korean translation
164 Comments
Kuratheris Sep 15 @ 3:27pm 
Hey I believe you have a patch for my more Extra Stones that needs to be updated to my latest updates.
-- I renamed "Obsidian" to "Schorl" (only the labels, not the defNames).
-- I added 6 stones "Rhodonite", "Alurgite", "Sodalite", "Stitchtite", "Prehnite", and "Volkonskoite".
Alaysian Sep 10 @ 12:48am 
Yep, seconding what @the_travisty said, its only on my gravship that the plasteel floors are getting dirty. They are still working just fine in the rest of my colony.
the_travisty Aug 20 @ 7:12pm 
the plasteel floors are getting dirty when they are on gravship substructures. when placed on normal terrain they work as intended. they do limit infections but still need all that messy blood mopping up into the blood bucket
Zangetsu Aug 17 @ 2:12am 
Can you add Vacstone variants for the stone floors?
Lonely_Rain  [author] Jul 14 @ 12:03pm 
@r3xm0rt1s I am not sure, I left the floors as they were when the original author created them. I'll look into filth and if the other floors from this mod are counting as fine (ones that should) then it's working as intended
r3xm0rt1s Jul 14 @ 12:00pm 
My plasteel floors are getting dirty. Did something change about filth rates in 1.6? Also plasteel floor does not count as fine. Working as intended?
Lonely_Rain  [author] Jul 14 @ 8:15am 
@Aquila_V I just tested it again, the floors are buildable. No one has given me proper bug reports so I cannot replicate the issue.
Aquila_V Jul 13 @ 11:46am 
did anybody ever figure out why floors aren't buildable any more?
moo Jul 2 @ 7:55pm 
Is there a patch mod out yet, to get these floors into the vanilla category rather than their own?