Sid Meier's Civilization VI

Sid Meier's Civilization VI

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十字军联合体 The Crusades (only the Eastern Crusaders )need DLC: Gathering Storm
   
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100.308 MB
Oct 21, 2022 @ 9:20am
Oct 25, 2022 @ 7:13pm
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十字军联合体 The Crusades (only the Eastern Crusaders )need DLC: Gathering Storm

Description
一个耶路撒冷王国为主体的东方十字军四国的联合体
存在许多历史问题漏洞、刻意削弱(单纯削弱,无其他含义)
和魔幻历史(如路易九世可给予帝国卫队、黑道格拉斯到达圣地),请见谅
对宗教、耶路撒冷问题和中东问题无任何立场和看法,内容和文本仅为游戏性

My English level is poor.This English version is machine translation。Please forgive me if I made any mistakes。Also, if there are friends who would like to translate Text files into English, that would be very grateful(Above is the machine flip)


A union of four Eastern Crusaders with the Kingdom of Jerusalem as the main body
I'm so sorry There are many historical loopholes,Deliberately debuff(Just to weaken,no other meaning),there's a lot of different from history (such as:Louis IX provide The French Praetorian Guard、Douglas made it to the Holy Land),please forgive me .
I has no position or views on religion, the question of Jerusalem or the Middle East;Content and text just for gameplay

BGM of The Crusades :
https://steamcommunity.com/sharedfiles/filedetails/?id=2878345334

The ability of civilitiy:

rate of population increase(Surplus food)-35%
The conquered city retains 10% of its population (Pure nerf, no other meaning)
Can appoint a governor:Bishop Adhimal,Special greats can be recruited:Leader of the Crusaders
City loyalty -6,After founding a religion:City loyalty +9
After founding a religion:Each featured district offers +1 faith,Combat units can preach one's religion by killing
After founding a religion:City +10% faith and production when city has The holy land parish
After founding a religion:The capital gained a worker when occupation of the city
After founding a religion:Capital -2 culture(Pure nerf, no other meaning)


Special Event:

Triggered when unlock "TECH_ARCHERY":"The union of the Romani Sultanate and Danishmand":rate of population increase-10%
The rise of the Altug dynasty:
All units Hp -10,this includes newly produced units
From unlock "TECH_ARCHERY",period to"TECH_HORSEBACK_RIDING"

The efforts of David IV-The Georgian Renaissance:
Get a warrior from Hressuvij when unlock "TECH_HORSEBACK_RIDING"

The rise of the Zangi dynasty:
All units Hp -25,this includes newly produced units
Triggered when unlock "TECH_STIRRUPS"
All units Hp -10,this includes newly produced units when unlock "TECH_GUNPOWDER"

The rise of the Ayub dynasty:
All units Hp -35,this includes newly produced units
At the beginning of the event,Non - adjacent units are stationed with new units to restore permanent -20
Beginning unlock "TECH_GUNPOWDER"
All units Hp -10,this includes newly produced units when unlock "TECH_METAL_CASTING"

The rise of the Mamluk dynasty:
All units Hp -45,this includes newly produced units
Beginning unlock "TECH_BALLISTICS", Resume after unlock "TECH_RIFLING"

Beginning unlock "TECH_HORSEBACK_RIDING",Loyalty -3 per turn, City -3 gold per turn.Resume after unlock "TECH_APPRENTICESHIP"

The help of the Empire:
Get a BYZANTINE_TAGMA when unlock "TECH_STIRRUPS"
NEED DLC:The Eastern Roman

The ability of city:
When the "Holy City of Jerusalem" was established, it was set as the new capital
The palace was moved to "Holy City of Jerusalem"
Antiochus and Ashkelon have ancient walls when built
get 35 productivity when "Holy City of Jerusalem" building The holy land parish
Cities get 35 productivity when building ports,When the city is "Jaffa" or "Aksehir" or "Haifa" or "Tripoli"



The ability of Leaders:

Keeper of the Holy Sepulchre - Godfrey
(Be in power begin with the start of the game end of unlock "CIVIC_CODE_OF_LAWS")
The capital gains 2 people,+1[Icon_Housing],the capital entertainment +2(unlock "CIVIC_CODE_OF_LAWS" amend to entertainment +1)
The capital +1 faith,The capital -4 Gold per turn(before unlock "CIVIC_CODE_OF_LAWS")

The founding fathers,Questing Knight - Baldwin I
(Be in power from unlock "CIVIC_CODE_OF_LAWS" end of unlock "CIVIC_POLITICAL_PHILOSOPHY")
Productivity increases by 16% when producing buildings(After unlock "CIVIC_POLITICAL_PHILOSOPHY",amend to productivity increases by 7% when producing buildings)
Cities +2 Gold per turn(After unlock "CIVIC_POLITICAL_PHILOSOPHY",amend to cities +1 Gold per turn)
Capture a barbarian camp will get a village reward。(will cancel when unlock "CIVIC_POLITICAL_PHILOSOPHY")

The good king traveling through - Baldwin II
(Be in power from unlock "CIVIC_POLITICAL_PHILOSOPHY" end of the unlock "CIVIC_GUILDS")
Newly established cities were given a road to connect to the capital if they were within trading range of the capital(will retain)
All units +1 movement(will cancel when unlock "CIVIC_GUILDS")

The brave king - Fulk I
(Be in power from unlock "CIVIC_GUILDS" end of the unlock "CIVIC_DIPLOMATIC_SERVICE")
All units +2 movement when declare a raid war within 5 rounds(After unlock "CIVIC_DIPLOMATIC_SERVICE",units +1 movement when declare a raid war within 5 rounds )

Mediator - Baldwin III
(Be in power from unlock "CIVIC_DIPLOMATIC_SERVICE" end of the unlock "CIVIC_NATIONALISM")
+1 foreign policy card slot(will cancel when unlock "CIVIC_NATIONALISM")
Influence in diplomacy +1 per turn, diplomatic support +2 per turn(will retain)

The last frontier pioneer - Almarek I
(Be in power from unlock "CIVIC_NATIONALISM" end of the unlock "CIVIC_MOBILIZATION")
All roads in the kingdom have been upgraded one level when unlock "CIVIC_NATIONALISM"
+1 economic policy card slot(will cancel when unlock "CIVIC_MOBILIZATION"),+1 military policy card slot(will retain)

The king be afflicted with illness but gritty - Baldwin IV
(Be in power from unlock "CIVIC_MOBILIZATION" end of the unlock "CIVIC_IDEOLOGY")
faith+4%, Production-3%,(will retain)

A forgiving and indecisive king - Guy
(Be in power from unlock "CIVIC_IDEOLOGY" end of the unlock "CIVIC_COLD_WAR")
Cities entertainment +2 when the city has The holy land parish, Production-3%,(will retain)

A man who kills enemy general,Guardian of the Tyre - Conrad I
(Be in power from unlock "CIVIC_COLD_WAR" end of the unlock "CIVIC_GLOBALIZATION")
+50% Production within 6 rounds of be declaration of war by others,+7% faith(will retain)
+1 military policy card slot(will retain)

The Crusades rose again
(After unlock "CIVIC_GLOBALIZATION")
+7% faith,+7% Production


Special governor - Bishop Adhimal
Special great people - Great crusade
Special units:
The Knight Templar,Knights of the hospital,Knight of the holy sepulcher
Special buildings:
Holy Sepulchre,The Temple of Aksa,St. George's Hospital
Special District:
The holy land parish


If you havn't DLC:The eastern Roman . You can fand file:"Crusaders.modinfo" and delete or annotation the 38th line:
(<File>GameData/Modifier/CrusadersNeedEasternRoman.sql</File>)

If you want cancel special events, you can fand file:"Crusaders.modinfo" and delete or annotation the 39th line:
(<File>GameData/Modifier/CrusadersSpeciaEvent.sql</File>)

About Leaders Img:
I didn"t choes choose to use the Img of "Fulk I","Baldwin III "," Amalric I" and " Baldwin IV",Because the photos I found were of a different style


It's just a personal test,There may be many undiscovered problems。



39 Comments
飞机云  [author] Feb 18, 2023 @ 6:38am 
@Aude Carlos 实在抱歉,今天才看到回复。地脉那个是因为基础市中心相邻加成给的很高,所以就没有给地脉的加成,抱歉没有写出来。“特殊事件的减血到最后膛线完成了也没有改正回恢复”这个如果是驻扎回复量的话我是写成结束也不改正的,如果是其他方面的话这两天有时间我再看看。
模型这方面实在抱歉,本来是套了,但没出来,实在头痛。
介绍页面实在抱歉,我精简能力太差了,而且语言表达能力太混乱了。
Aude Carlos Feb 1, 2023 @ 1:23am 
对了,似乎黄金黎明的地脉区域加成对教区无效?是特意这么设置的吗
Aude Carlos Feb 1, 2023 @ 1:21am 
特殊事件的减血到最后膛线完成了也没有改正回恢复啊,是因为和其他mod冲突了还是什么关系吗
目前咱先试试按简介说的删除特殊事件吧,这个主题我还是超喜欢的(虽然十字军的文明页面整整长了好多)
另外问个题外话,发现好多增加区域新建筑的mod都没有给这些建筑做模型(哪怕套用既有模型的也米有),是因为这方面制作有什么困难吗
飞机云  [author] Jan 25, 2023 @ 5:49am 
@Doc_Furtado Thank you very much
Doc_Furtado Jan 24, 2023 @ 4:40pm 
Amazing work, thank you
飞机云  [author] Jan 23, 2023 @ 5:01am 
@aguniShin Please try again.And I will continue to troubleshoot problems
飞机云  [author] Jan 23, 2023 @ 5:00am 
@ aguniShin Thank you.I just finished a game,but Holy Sepulchre can be purchased in this round. It just needs PrereqCivic "CIVIC_THEOLOGY" ,PrereqDistrict "DISTRICT_HOLY_SITE" and PrereqBuilding "BUILDING_SHRINE"
aguniShin Jan 21, 2023 @ 4:17pm 
Hi I really love this mod, however some how Holy Sepulchre(temple replacement) does not come up as an option in the purchase with faith, is there an requirement to unlocking other than theology?
Doc_Furtado Oct 29, 2022 @ 7:32am 
I wish you good luck, and thank you one more time for this mod!
飞机云  [author] Oct 29, 2022 @ 7:19am 
I'm really sorry, because I have to prepare for an important interview, which will take more than one month. If there is any question, I will reply after I come back