Crusader Kings III

Crusader Kings III

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Patrum Scuta
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414.814 MB
21 OCT 2022 a las 9:19 a. m.
4 MAY a las 6:40 a. m.
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Patrum Scuta

Descripción


Patrum Scuta is a complete emblem overhaul mod for Crusader Kings III, intended to be the successor of its namesake for CK2.

1.16.x compatible

Features
- New shield frames : using different colour scheme, uniform shape between titles and dynasties. No more red overlay but a less intrusive greyed out shield frame for inactive titles.

- New banners. Based on historical design. Designed from scratch to fit the shield shapes better than vanilla.

- Extended coverage of prescripted titles & dynastic arms on the map. Hundreds of new counties & dynasties. Also includes hundreds of new historical arms for holdings in Western Europe.

- Extended use of dynamic titles : Reconquista, Sicily, the historical Outremer, Improved british isles, New plausible crusader kingdoms in Egypt, Asia Minor, etc

- Revamped CoA designer with dozens of ready to use historical base designs. Hundred of ordinaries & charges to combine : separate normal charges ready to use at 100% / small charges to use/replace/resize within multiple pieces designs.

- Improved random generation : 100% correct positions & tinctures in all cases for heraldic designs, working vair, ermine & tricolour templates; region specific designs & frequencies.

NB : 1178 is a work in progress and will be for some time. There's a rather large amount of work needed to fix all the mess and this will be done progressively.

Compatibility
Compatible with pretty much anything that's not a Total Conversion or any UI mod that modifies the 2 UI coa files. While not incompatible per se with TCs, keep in mind that this is a historical accuracy focusing mod, so it is tailored to work with the historical setup and failing to provide that, all that's left is an empty shell.

Performances
All of the mod's assets have been created & compressed using the very same method as vanilla's original set. This ensures that there's negligible impact on loading times and ram usage. Other than that, 2D graphics have little to no impact on performances.

Adding/Removing
This is an overhaul mod completely replacing one of the game's systems. As any mod of this kind, it will require a new game to work properly and it is not safe to remove from an ongoing savegame. Please don't do that.

Known bugs
Banners in the main menu are bugged (resume button). Not sure I want to fix that as it would mean including a modified version of the main menu in the mod with potential for breaking things on every update (just like the small county window QoL modification that I had to drop because it wasn't worth the trouble).

Credits
Solo & Birger/Jspuller @ Wappenwiki
Wappenwiki[wappenwiki.org]
Discusiones populares Ver todo (7)
32
29 ABR a las 9:50 a. m.
General Feedback
Solo
9
1
18 JUL 2024 a las 12:21 a. m.
Compatibilty
Tannenzäpfle
2
7 NOV 2022 a las 3:23 a. m.
German Translation
Tannenzäpfle
552 comentarios
Solo  [autor] hace 8 horas 
Right, so if you have screenshots of what those even look like ingame I can try to fix it on sunday (really not sure how so no hard promise here). For the main menu though, like I wrote in the description, you'll probably have to live with it. Unlike everything else, they chose to make it a custom scripted gui element (probably by mistake), so now I'd have to include the whole main menu gui file to modify its appearance (you dont want me to do that, trust me).
Osman 6 MAY a las 4:30 a. m. 
Hey, firstable thanks for your work !
Do the mod needs an update after the CK3 hotfix ?
Zyrph 5 MAY a las 10:08 p. m. 
Theres a big gap between the horde banner and the bar/crown part
Merten (Max) 5 MAY a las 4:12 p. m. 
Any icon on top of a raised army banner is misaligned and something similar happens on the main screen to the banner next to the "continue" button, when you have a loadable save. I hope I made myself clear enough. I also tested these issues without the mod, it's definitely Patrum Scuta. Would be overjoyed to see them fixed, thank you for your consideration, great mod!
Altsinn 5 MAY a las 10:01 a. m. 
@Solo, the bug with Administrative government CoA's is still present after update. Additionally I see the same issue (a big gap between the crown and the CoA) with Nomad CoA's. I disabled all other mods, un-subscribed & subscribed etc. As Kiyo mentioned - Feudal & Clan governments are fine. Can you please take a look again? Thanks!
Kiyo 5 MAY a las 5:15 a. m. 
Thank you for the update! Really appreciate you doing this thankless job!
STuser2005 4 MAY a las 8:08 a. m. 
lovely mod
Solo  [autor] 4 MAY a las 6:54 a. m. 
Updated for 1.16 - At least all I can test from my end seem to work as intended. Let me know if any of the DLC stuff is broken.

@ollied105
You'll have to see with them, there's really nothing related to artifacts in the mod so I wouldn't even know where to begin to be honest.
4 MAY a las 4:27 a. m. 
update:LIS_pixel_heart:
Das Rotierende Schalentier 3 MAY a las 3:56 p. m. 
Update this boy please