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Ilmoita käännösongelmasta
[Primitive Core] Patch operation Verse.PatchOperationFindMod(Medieval Overhaul) failed
file: F:\SteamLibrary\steamapps\workshop\content\294100\2877845748\Common\Patches\MiscFlintPatches.xml
[Primitive Core - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/WorkGiverDef[defName="DankPyon_DoBillsStonecut"]"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
and
[Primitive Core] Patch operation Verse.PatchOperationFindMod(Medieval Overhaul) failed
file: Z:\Steam\steamapps\workshop\content\294100\2877845748\Common\Patches\MiscFlintPatches.xml
https://gist.github.com/HugsLibRecordKeeper/f2051a7bb22c2091a23dc10f797033f5
My preference would be for flint to not exist as a material, and just use stone chunks and/or blocks as the required material instead. Uninstalled, sadly.
[Primitive Core] Patch operation Verse.PatchOperationFindMod(Medieval Overhaul) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2877845748\Common\Patches\MiscFlintPatches.xml
this mod patches the Stonecutter's Spot from MO to be able to build flints, too. But Neolithic Frankenpatch then removes the ability to be able to build stone blocks from the start with your Stonecutting spot, and therefore removes it for MO stonecutting spot, too. I guess it's not even bad for balance reasons, but as the MO spot needs resources to build, the functionality is fitting imho.
Reported this on the Neolithic Frankenpatch's page too