RimWorld

RimWorld

201 arvostelua
Primitive Core
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Mod, 1.4, 1.5
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546.597 KB
21.10.2022 klo 0.01
15.1. klo 12.41
9 muutosilmoitusta ( näytä )

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Primitive Core

1 kokoelmassa, tekijä velcroboy333
Velcroboy's Mods
67 luomusta
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Note:
This mod is only necessary for Rimworld 1.4+. If you are on 1.3 or lower, you can safely ignore the requirement. I apologize if the red line bothers you, but I have yet to find a way to version-specify requirements.


Adds flint for the basis of the Primitive mod series.

This will serve as the Core mod of the series so that users may have more freedom choosing which modules they wish to use.
  • Flint is a new resource that will be needed for neolithic weapons and tools Additionally, campfires require 2 pieces of flint to build. If you don't like this change, you can use this patch to revert back to vanilla recipe. All scenarios are patched to give some flint and limestone on new maps.

  • Flint can be processed from limestone or bought from traders. (Stones from mods: Obsidian and Rose Quartz will also yield flint) Note: Starting on a map with no limestone will be extra challenging. If that is not a challenge you enjoy, I have made a patch here so you can craft flint from any stone type.


This mod can be used alone. It will add the flint resource and all that that entails.

However, it is recommended to use this mod with some combination of the following mods.

Other mods in the Primitive Series:
(These do not require the Core mod)
For Vanilla Factions Expanded - Tribals see: VFE Tribals - Mod Patches



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51 kommenttia
AtoshDustosh 2.5. klo 4.02 
Still getting the error after the hotfix
[Primitive Core] Patch operation Verse.PatchOperationFindMod(Medieval Overhaul) failed
file: F:\SteamLibrary\steamapps\workshop\content\294100\2877845748\Common\Patches\MiscFlintPatches.xml
glenninjapan 9.3. klo 5.10 
getting a couple of red errors after start up, are they anything to worry about?

[Primitive Core - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/WorkGiverDef[defName="DankPyon_DoBillsStonecut"]"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1

and

[Primitive Core] Patch operation Verse.PatchOperationFindMod(Medieval Overhaul) failed
file: Z:\Steam\steamapps\workshop\content\294100\2877845748\Common\Patches\MiscFlintPatches.xml

https://gist.github.com/HugsLibRecordKeeper/f2051a7bb22c2091a23dc10f797033f5
valentijn78 6.3. klo 1.04 
I like most aspects of this mod, but the flint material is unacceptably intrusive. It -always- appears in orbital bulk traders' inventories, and displaces other stone blocks. And now it's showing up as a starting material in all of the default scenarios. And a patch is needed just to make fires work normally? :steamfacepalm:

My preference would be for flint to not exist as a material, and just use stone chunks and/or blocks as the required material instead. Uninstalled, sadly.
cyanobot 16.1. klo 1.49 
Thanks!
velcroboy333  [tekijä] 15.1. klo 12.41 
Pushed a hotfix for the MO patch.
cyanobot 14.1. klo 8.58 
Getting an XML error with the 1.5 update of Medieval Overhaul:

[Primitive Core] Patch operation Verse.PatchOperationFindMod(Medieval Overhaul) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2877845748\Common\Patches\MiscFlintPatches.xml
Christian Seagaard 12.11.2024 klo 6.20 
Fore some reason, I'm missing the stonecutting spot in my new game. I am playing with 'VE Tribals', but this was not a problem before, and I haven't tampered with any other mods. Any idea what could cause this?
M0rr1s0n 10.11.2024 klo 11.24 
just wanted to report a weird interaction between this, Medieval Overhaul and the mod "Neolithic Frankenpatch" https://steamcommunity.com/workshop/filedetails/discussion/3332114705/6404770789946779650/ :
this mod patches the Stonecutter's Spot from MO to be able to build flints, too. But Neolithic Frankenpatch then removes the ability to be able to build stone blocks from the start with your Stonecutting spot, and therefore removes it for MO stonecutting spot, too. I guess it's not even bad for balance reasons, but as the MO spot needs resources to build, the functionality is fitting imho.
Reported this on the Neolithic Frankenpatch's page too
velcroboy333  [tekijä] 23.9.2024 klo 15.40 
There's a stone smashing spot you can use until you unlock the masonry table
Eidolan 23.9.2024 klo 8.57 
What work stations allow you to smash rocks for flint? I only have access to crafting spots at the moment and I can't find anyway to get flint, kinda causing an issue.