RimWorld

RimWorld

3,553 ratings
Yayo's Animation (Continued)
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.068 MB
Oct 19, 2022 @ 12:49pm
Jul 19 @ 7:28am
39 Change Notes ( view )

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Yayo's Animation (Continued)

Description
Original mod by Yayo!
This is an update. You can find the original here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2575938407

Support Yayo on Ko-Fi:
[ko-fi.com]

Support me on Ko-Fi:
[ko-fi.com]

* Changes from original
  • Updated to 1.4, while also bringing all those improvements to 1.3 as well
  • Added animation to new interactions that previously had none
  • No longer depending on HugsLib
  • Improved performance in a couple of places
  • Added several options that can help with performance
  • Built-in fix for Humanoid Alien Races
  • Fix for stargazing
  • Fix for Facial Animation
  • Support for (basically) all Vanilla Expanded mods and their interactions
  • Support for Dubs mods: Bad Hygiene, Rimefeller, Rimatomics, Paint Shop

* Add Animation for Pawns
  • Animations can be individually turned off in the options menu.
    Use only the animations you want.


* Marriage Ceremony



* Burning & Roll



* Joy



* Funeral



* Lovin



* Work



* Walk



* Sleep



* Eat



* Weapon




* And Others
  • About 90 actions are animated. (almost every action)


>> Yayo's Youtube


The latest news about Yayo's mods are posted on YouTube.
Subscribe to YouTube and be the first to know.


* Options
  • Walk Animation Angle
  • Walk Animation Speed
  • Animations can be individually turned on/off.


* Recommand Mods


Source code included with the mod on GitHub over at:
https://github.com/DRA-Mods/Yayos-Animation
Popular Discussions View All (16)
10
Jul 12 @ 12:45am
GU2 bug report
Gargantua
2
Aug 9, 2023 @ 4:17am
Small incompatibility with VRE Androids
Ontario
1
Mar 22 @ 4:27pm
Slight incompatibility with Romance on the Rim
telardo
681 Comments
Peers Aug 21 @ 4:20pm 
holy, I thought these were always vanilla lol
Pesto Posta Aug 17 @ 4:23pm 
I can not understand why this is not vanilla.
Soky  [author] Aug 14 @ 4:21pm 
This mod is only affecting graphics, and only does something when the game is working on graphical stuff. It also never saves anything at any point.

The only way it could affect something else in the game is if a serious error happened, which there should (hopefully) be none. I haven't seen any reported in a while.
KimPanDan Aug 14 @ 3:53pm 
safe for saves?
Decadance Aug 12 @ 9:19pm 
Tell me, does this mod somehow affect the vanilla balance? Are any characteristics of the pawns changed?
蟹ミソアイス Aug 10 @ 2:21am 
When using the Ideology chair for reading, the pawns are not oriented correctly.

読書の際にIdeologyの椅子を使用しているとポーンの向きがおかしくなってしまいます。
Poose Jul 30 @ 3:44pm 
Surprised nobody has remade or done their own version of this mod. Thanks for keeping the old one going! Adds so much life to the static pawns
MezzerliptikJay Jul 24 @ 1:28pm 
@Soky Thanks for the explanation
Soky  [author] Jul 24 @ 10:14am 
The "work animations" is just badly named. In-game term for basically anything any colonist/animal/mechanoid/etc. are doing is called a job, so I just plugged it all under the term "work" and called it a day.

It likely won't be changed until I release the remake for the mod, but that may be a while before it actually happens.
MezzerliptikJay Jul 24 @ 9:02am 
@Devonte I noticed this too, I only use the walk animations for pawns and animals, but if i turn off work animations it turns off everything else, im guessing all the animations are tied to the work code unfortunately (apart from walk and attack)