Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I may finally finish making the rework/sequel, but depending on how big it will I could end up delaying it and just updating this version as well.
@AzoorFox
Evil russian monster
[Ref 2A186F8E]
at AM.GameComp.GameComponentTick () [0x0008f] in <e67c3f8e8f4e403b9022add30f150d4b>:0
at Verse.GameComponentUtility.GameComponentTick () [0x0001a] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- POSTFIX com.yayo.yayoAni: Void YayoAnimation.HarmonyPatches.GameComponentUtilityPatch+DoTicking:Postfix()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
I got this issue. Wondering if this Yayo Animation working with custom pawn framework? Like (Moe / Milira, etc)