Conan Exiles

Conan Exiles

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Thrall Breaking Places
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Oct 19, 2022 @ 8:26am
Jul 3, 2023 @ 12:42pm
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Thrall Breaking Places

In 1 collection by Ozel
Heorot Server Mods
12 items
Description
This adds several alternate thrall breaking / friend making options to the game.

This was made to add some variety to thralling / befriending besides the wheel of pain / wheel of friendship.

Thrall Breaking / Friend Making:
This mod adds four new feats to the game. Each costs 0 points and requires the same relative tier of wheel of pain to be learned.
  • Thralling Places - T1 - Handcrafted : This adds two handcrafted items to the game. A wooden and an iron cage that act like lesser wheels of pain for breaking thralls. They each have room for one thrall.
  • Thralling Places - T1 : This grants the same recipes as above. The recipes from this feat are crafted at the torturer's bench. However, since this bench is not gained when you learn the tier 1 wheel of pain, I have the handcrafted feat for lower levels.
  • Thralling Places - T2 : This adds two handcrafted items to the game. A round wooden and a medium iron cage that act like a regular wheels of pain for breaking thralls. They each have room for four thralls.
  • Thralling Places - T3 : This adds two handcrafted items to the game. A large rectangular wooden and a large rectangular iron cage that act like a greater wheels of pain for breaking thralls. They each have room for 8 thralls. Stuffed in nice and cozy.

How do these work in game:
These thralling places work the same as the wheels of pain. You take bound thralls to them to drop them off. If there are unbroken thralls, they will appear to be sitting in the cages. If thralls are breaking, they will appear in various poses depending on the cage. Typically a mix of sitting, kneeling, arms crossed, and submissive. Admittedly, in some cages it will not be quick to tell if the trall is actively breaking or just waiting around (such as in the small wood cage). You will just have to check the cage in these cases. In the case of the small wooden cage there is no room to stand.

Questions you may have:
  • Why is this a separate mod from Animal Taming Places? Since each mod is completely independent in the systems it uses, I chose to keep them separate so that if one had compatibility issues for someone, they would still be able to use the other mod.
  • Why can't I see thralls in the inventory after they are broken? Just as in the wheel of pain, once a thrall is finished, it will no longer appear in the cage. This is related to how the thrall breaking works. Unlike animal taming (which has a separate coded inventory) thralls only register when they are 'being crafted'. Maybe one day I will build up this system from scratch. Until then, this is how it works. :)

Mod ID: 2877200208

Prior versions of this mod are hosted on the Nexus. Here [www.nexusmods.com]

Hopefully this helps your clan meet their HR needs.

Enjoy!

Did you know I brought back the vanilla dodge in a mod?
I totally did... Its my other labor of love.
Popular Discussions View All (2)
5
Nov 2, 2023 @ 4:30pm
New Thrall Places - 2023
Ozel
0
Oct 19, 2022 @ 11:37am
PINNED: Mod Development Notes, Issues, Plans, Etc.
Ozel
122 Comments
Thracecius Apr 18 @ 5:51pm 
I appreciate the feedback, Ozel! I had it running on my Savage Wilds server with no issues until earlier this year when Funcom muddled everything up and ended up removing it while trying to figure out what was wrong, then got cautious adding mods again. Hopefully Funcom will fix some of the major issues soon, like falling through the map, getting stuck in foundations and so forth. Thanks for updating your mods! :)
Ozel  [author] Apr 18 @ 6:31am 
@Thraceius - It should. I try to build my mods to be isolated from funcoms systems as much as possible. No one has reported issues. (which folks are usually quick to let me know :meadowlovebadger:). I'm not playing right now due to disillusionment, but am still updating/fixing my mods if they break. :urist:
Thracecius Apr 17 @ 5:41pm 
Is this mod still functioning after the latest kerfluffle Funcom calls an update? :)
Ozel  [author] Jan 23 @ 4:40am 
@OMX Thanks! :meadowwolf: The general lack of survival is also disturbing. :meadowlynx: I'm basically lurking around in hopes for a new map one day...
「OMX」Abood Jan 21 @ 12:09pm 
Beautiful mod, I find the lack of savagery in this game is quite disturbing.
Ozel  [author] Jan 8 @ 5:13am 
Yeah, I think that's not a mod things so much as a 'the new building system' thing. :/ I use this in tandem with my anti-new building system mod (and the anti-new building system recipes from this mod) so I haven't encountered it. - Unless, I am just waking up and interpreting your (thank you by the way) thorough description incorrectly. - Just in case it is the later I'll test it after work. :tigerinablanket:
London Jan 7 @ 11:42pm 
Not really a game breaking but I think its a bug.

When placing a medium iron or wood cage a greyed out version of the item remains in the hotbar even after the cage was placed in the world. Removing the placed cage via different methods adds a functional copy back to the inventory but the greyed out version remains on the hotbar. (Removal via picking up item in radial menu, removal via construction hammer, removal via moving the item in radial menu, removal by dragging the item to drop it to the floor all don't work.)

Functional vs greyed out version on hotbar: https://imgur.com/aajgcKw

Using the greyed out version just shows the text "Not enough resources".

The only fix seems to be either double clicking on the hotbar slot with the greyed out item or dragging the item back into the inventory both of which cause the greyed out item to vanish.

Other than that the mod seems to work just fine, I was able to convert thralls. These cages are a must have. :EEAA_love:
Ronda Random Jan 3 @ 5:53pm 
@Strangler Yes it does! Great mod :steamthumbsup:
Strangler Dec 16, 2023 @ 4:11pm 
Hi. does this mod still work with the age of war chapter 3 update?
Ozel  [author] Oct 21, 2023 @ 8:15am 
Yup