RimWorld

RimWorld

46 ratings
Implantify [1.5]
   
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
9.094 MB
Oct 16, 2022 @ 6:43am
Apr 18, 2024 @ 9:52am
9 Change Notes ( view )

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Implantify [1.5]

Description
Implantify [1.5]

Implantify is a Rimworld kludge mod that adds new scenario part that allows you to select more health conditions in scenario editor without manually editing each pawn. It was created for personal purposes, since I could not find another alternative.
This mod can't add any health condition to any race but still can do more than vanilla "Forced health conditions".

You are free to use this repository to make better forks of this mod, but please let me know if you publish it as I want to use a better version of this mod too.

Latest Update
- Disable errors logging
- Update to 1.5

Mod load order
You can load this mod in any order you want

Known issues
- Some health conditions will not apply at all
- Sometimes health conditions may be added to your pawns in the selection menu, but disappear after the game starts.
- Some health conditions may break your scenario editor until you remove that scenario part and add it again.

Source code [github.com]
12 Comments
落としたהת Apr 16 @ 1:02am 
Does this allow implants to be added to prosthetics as long as you do so during the scenario creation?
Bronuh  [author] Apr 18, 2024 @ 9:53am 
Quite a strange bug, but rebuilding with the updated library solved the problem described.
The mod works well with a minimal set of other mods, but it’s hard to say how it will work with large modpacks now.
It looks like the new version will take some time to stabilize.
LootGoblin Apr 16, 2024 @ 4:11pm 
Game does something... odd when I try to add this to a scenario. I can still hear sounds, see my mouse activate buttons, but the advanced health condition bit doesn't show up in the scenario options panel and I can't interact with anything outside the scenario options panel. Never seen anything like it before.
Bronuh  [author] Feb 19, 2024 @ 1:02am 
Ok, disabled error logging
ZzZombo Feb 15, 2024 @ 8:56pm 
Remove log message spam.
Bronuh  [author] Feb 13, 2024 @ 9:46am 
The mod was created hastily for personal needs. It was intended for adding implants, but it also potentially can add other health conditions. It tries to find all available health conditions in the game that are not encountered in the "Forced health conditions" scenario part and may attempt to add them to pawns, but there are no guarantees that it will work with health conditions added by other modifications.
Dr Jimothy Feb 12, 2024 @ 3:45pm 
Does this only do implants or are there more... possibilities?
I'm using Bloodmoon and wanna make everyone, friendly and hostile, have a 20% chance of having dormant lycanthropy Just another excuse not to take in as many prisoners and thus not grow the colony too quickly.
ZzZombo Jan 9, 2024 @ 6:49pm 
Spams the log with messages non-stop, hard unsubscribe.
Meefstick Feb 9, 2023 @ 3:21pm 
any plans to expand this to include animals?
Six Jan 2, 2023 @ 9:12am 
Thank you.