RimWorld

RimWorld

614 ratings
More Gene Complexity
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Mod, 1.4, 1.5
File Size
Posted
Updated
1.543 MB
Oct 16, 2022 @ 6:39am
Mar 15, 2024 @ 12:01pm
9 Change Notes ( view )
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More Gene Complexity

In 1 collection by Arquebus
Arquebus's Mods
15 items
Description
A mod that allows you to change the max gene complexity for the gene system introduced in Biotech, for all your powercrept needs!
By default adds a flat 5 extra complexity and sets the minimum metabolic efficiency to -10, but can be configured in the mod settings.

Note: As it stands, the hunger malus from a geneset's metabolic efficiency caps out at -5, but the geneset's metabolic efficiency can still be reduced, down to your defined min.

Links
Github release:
https://github.com/LinnielDW/MoreGeneComplexity/releases

Credits
Harmony patches by me, Arquebus
As always, banner art by my good friend woffleman
What we do, we do for free. If you want to support us further you can support us on ko-fi.
[ko-fi.com]

Historic Meming
Yes, we're aware that this mod is out before biotech, but hey, now we're futureproof.

To the how: The 1.4 unstable beta assembly contains much of the code for the new systems that will be added in biotech. We did not have early access to the Biotech expansion, nor the XMLs for it :). Just like any harmony mod; we decompiled the assembly and explored how the system functioned and created a harmony patch for it.
199 Comments
Frost_the_dragon90 Aug 31, 2024 @ 11:32pm 
Wish you could set minimum metabolic efficiency to something larger than -5 :/
OceanicOxen Jul 18, 2024 @ 5:58am 
@Timo4545 and @QeoJin, I presume you may have figured this out by now but for some reason the minimum metabolic efficiency requires a restart to change
KINGOAL Jun 4, 2024 @ 11:39am 
Great mod, thanks a lot.
QeoJin May 12, 2024 @ 8:44am 
I cant seem to bring the minimum metabolic efficiency below -10, same issue as @Timo4545
Otoya Apr 16, 2024 @ 8:55am 
@freesabird

What you want is not the increase the parents metabolic efficiency (unless it also applies to the unborn child) but instead lower the cost of metabolic efficiency of some of these genes.

Doesn't have to be 0, could be -1 or -0.5. That gives you more room for the kid to produce the traits necessary to be born.
Otoya Apr 16, 2024 @ 8:53am 
@Freeasabird

No this mod won't help with that at all.
The way pregnancy work is that the kid rolls between -3 and 3 for their metabolic efficiency.

But the pregnancy will fail if the kids parents push it over the -5 to 5 interval.

The way that can happen is that the parents have enough different germline gene to push the positives or negatives of inherited genes beyond the +5/-5 range.

If the kid rolls a -3 and the next germline gene from the dad adds -2, then the kid is stuck with -5 and have no more space for the rest of the germline genes and can't be shaped,
Arquebus  [author] Apr 4, 2024 @ 7:38am 
I'm a bit busy with other projects atm, but I'll see about taking a look at this breeding issue.
GeekyRaptorStudios Apr 4, 2024 @ 7:37am 
You and me both old man, I can't seem to find any. Either that or a gene that disables hunger entirely.
Freeasabird🕊 Mar 12, 2024 @ 12:07am 
so, with this will my middlingly modified race be able to breed now? because if GC is over a mere 5 you can't breed.
Oldman Mar 11, 2024 @ 3:59pm 
All I want is a mod that has a single button that sets all metabolic values for all genes to 0.