Arma 3
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[SP] The Collective
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32.372 MB
Oct 15, 2022 @ 12:10am
Nov 20, 2022 @ 7:23am
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[SP] The Collective

Description


The Collective is a survival horror mission. You will need to watch your resources, scavenge, solve puzzles, and survive. Featuring full voice acting, a save room system, random events, custom monsters, scripted sequences, and plenty of horror and scares. Traditional combat is light, but is an ever present threat.

The Collective is a government funded secret agency in charge of a project to connect the consciousnesses of multiple individuals in a virtual environment. Their efforts have been paying off as of late, having thousands of users successfully immersed in the system. However, something has gone wrong, and contact with those still connected to the system has been all but lost. The small bits of audio and visual data that could be recovered from inside reveal a nightmare for those currently plugged in. No one is able to be extracted from the system without effectively leaving them brain-dead at best, and any agents sent inside have not returned to or communicated with the outside.

You are being called in as a last-ditch effort to extract the remaining living people from The Collective's systems, and shut down the project. You are to be transported to one of The Collective's Immersion facilities, plugged into the system, and solve the problem lest thousands perish and the project become a failure.

Recommended to play alone, in the dark, and with good headphones. This mission is single-player only at the moment of this writing. No mods or add-ons needed, and should be compatible with most client-side single-player mods if you wish.

Special thanks to ALIASCartoons (https://aliascartoons.com/) for providing many scripts used in this mission. If you're interested in making missions like this, give their site or Steam profile a browse. Thanks to the forums, Reddit, and the wiki for countless help, examples, and explanations. Thanks to Viper The Rapper for the easter-egg music.

If you enjoyed this content, be sure to leave a like, add it to your Favorites, tell your friends, and leave a comment. If you run into any issues, check this page for a guide. Thanks for playing, and I hope you enjoy. This took a lot of effort on my part to make, and I hope it was worth it. I have another horror mission, Witch Hunt, on my Workshop page if you enjoyed this one. It's a bit older, a lot shorter, a bit jank, and won't be updated.
26 Comments
ghostboiyee Feb 10, 2023 @ 5:23pm 
Thank you
Spunk Mayo  [author] Feb 5, 2023 @ 2:25pm 
Just scroll wheel interact with the bed or the nearby scientist. Might need to hold spacebar.
ghostboiyee Feb 5, 2023 @ 1:02pm 
I might be a little dumb but for some reason I cant lay down at the beginning of the scenario
Spunk Mayo  [author] Dec 17, 2022 @ 2:44pm 
I need to rework the encounters, as they're (mostly) optional. If you sped through it, it's likely you've missed a lot. I'd play through again slowly, but I will be reworking a lot of the encounters.
MynameisHoff Dec 17, 2022 @ 11:52am 
@Spunk Mayo, nice scenario my friend, but I have probably broke it... My tactics revolved around "speed is security" and on my playthrough I have not encountered anything else but couple of red VRs whome I killed of course, loot them and that´s it. Apart from "TWINS" encounter when I exited first safe zone entry point (lighthouse). But after that, almost nothing. Well, there were two invisible? fuckers and I shot them due to my superior tactics :-D (Because my mind was ocupied with something else, I have not equiped custom "heli helmet" and I suppose that it would enable to see these "invisible" assholes?) I just apperently lure them into trap...and killed them? If it is even possible to kill them with projectile weapons? But apart from that, nothing really happened to me. I did not enter "haunted forest" at any point, because it is just stupid idea to do it by myself, right? So my question is...am I really that lucky or I made a mistake somewhere? Thank you Mayo!
Spunk Mayo  [author] Nov 20, 2022 @ 7:28am 
Oh, and thanks for all the rewards, likes, and favorites! Really means a lot. If anyone records their playthrough, I'll gladly share it and host it in the media section here. Be sure to check out ALIAScartoon's Workshop page for some of the scripts used in this mission that really brought the whole thing together. Module versions of these scripts exist as well for those that aren't very sqf savvy.
Spunk Mayo  [author] Nov 20, 2022 @ 7:25am 
Two quick updates, check changelog for details. Added a new scare, fixed the bugs honger reported (thank you!), should be some slight performance gains in heavy areas.

Once again thanks for playing and let me know any suggestions/issues. Been working on reworks for the main objectives as well, having to rewrite most objective scripts from scratch.
honger Nov 18, 2022 @ 3:20am 
Noone reported these yet so here I am:
- script "scripts\saveisland\save_particles.sqf" not found;
- cannot load texture "#(argb,256,99,3)color(0.4665,99,99,1.0,co)"
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 Oct 31, 2022 @ 8:11pm 
Nice. Gotta give it another run now that the scares are unavoidable.

Also that's just how steam ratings work lol. :steamthumbsup::jake:
Spunk Mayo  [author] Oct 31, 2022 @ 12:56pm 
Mission updated. Minor update for Halloween. Moved several enemies and scares closer to the critical path and made some performance improvements.

More to come in the next week or less addressing most concerns given so far.

On a side note, if you've enjoyed this mission, please give it a rating. I've got one negative rating out of 25 and Steam equates that to 3/5 stars lol.