Total War: WARHAMMER III

Total War: WARHAMMER III

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Yukino's Batonia garrison mod
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Oct 10, 2022 @ 12:32am
Dec 21, 2024 @ 2:41pm
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Yukino's Batonia garrison mod

Description
2024/12/22:
Hi everyone (๑╹◡╹)ノ”This is the author: Yukino, this time I bring you the new (Batonia) garrison mod!


Please re-subscribe to this mod every time this mod is updated; In case the content is not the same)!

(This mod is not SFO compatible), this mod is designed for the original!


This update:
First up:
(This mod was officially changed to: Batonia unit modification mod+ Building Garrison mod)!


For example:
Legendary Lord and Legendary Hero units and most senior elite units have 75% damage (including ranged),
Level 3 and 5 units and a small number of mid-level elite units have 50% damage (including ranged);
Level 1 to 2 units and some lower elite units have 20-40% damage (including ranged)!


Next:
Almost all (Batonia) unit panel values have been reworked, and my idea is to make all armor values useful after 50 rounds!

Some troops have reduced the size of the force, which will increase health and weapon damage ↑!

Another part of the army increased the size of the troops, will reduce health and weapons damage ↓!


Content 1:
A brief summary of the garrison classification:
The first garrison consists of (large and small towns)+(wall buildings)+(foundation buildings)

The second garrison consists of (small town)+(Resource building)+(Torch: Guardian building)


Content 2:
Lord and Hero units receive different skills and spells, as well as healing skills, depending on the town level!
(Newly recruited lords and heroes will also have this ability, it will disappear when your lords and heroes leave the province... Please note: Your automatic combat power will increase within the province!)



> Please check <
City defense: Small city defense
1:
When control power is higher than 0:
Provincial army maintenance: -10%

When heroic units exist in the province:
Battle Mode: Our people in the area
Gain (Hangman) passive skill: Kill below 20% of health


2:
When control power is higher than 0:
Maintenance of the provincial army: -20%

When heroic units exist in the province:
Battle Mode: Our characters in their province
Gain (Hangman) passive skill: Kill below 20% of health

Control above 50:
Provincial troops gain Celestial Intervention active ability: From the Sky (good against infantry and cavalry)


City defense: large-scale city defense
3:
When control power is higher than 0:
Maintenance of the provincial army: -30%

When heroic units exist in the province:
Battle Mode: Our troops in your province
Gain (Hangman) passive skill: Kill below 20% of health

Control above 50:
Provincial troops gain Celestial Intervention active ability: From the Sky (good against infantry and cavalry)

When control is equal to 100:
Army Skill: Use of Celestial Intervention +1
(Faction range all our troops)


Torch: Patrol Building Effects:
1:
When the turn development value is above 200, or the population surplus is 5:
Probability of automatically colonizing destroyed areas in your province after your turn begins: +10%
(Location)

When control power is higher than 0:
Immune force attrition
(Our troops in the area)


2:
When the turn development value is above 200, or the population surplus is 5:
Probability of automatically colonizing destroyed areas in your province after your turn begins: +20%
(Location)

When the round ends and the Treasury balance is above 5000:
Changed town to Defenseless mode (added defenses)
(Location)

Control above 50:
Immune force attrition
(Our troops in their province)


3:
When the turn development value is above 200, or the population surplus is 5:
Probability of automatically colonizing destroyed areas in your province after your turn begins: +30%
(Location)

When the round ends and the Treasury balance is above 5000:
Changed the town to garrison mode (added walls)
(Location)

When control is equal to 100:
Immune force attrition
(Our troops in the area and adjacent areas)



The following content will be written in a simplified way, the detailed content please see the picture or enter the game to see!
Large town
Bato Village (8)Lv1:
1 Brt cha paladin_0
2 Brt inf men at arms_1
2 Brt inf spearmen at arms_1
2 Brt inf peasant bowmen
1 Brt cav knights errant


Bato Village (10)Lv2:
1 Brt cha lord_0
1 Brt cha damsel beasts_0
1 Brt inf battle pilgrims
2 Brt inf men at arms_1
2 Brt inf spearmen at arms_1
1 Brt inf peasant bowmen_1
1 Brt inf peasant bowmen_2
1 Brt cav knights errant


Bato Towns (12)Lv3:
1 Brt cha lord_4(Mount: armored charger)
1 Brt cha damsel beasts_1(Mount: steed)
2 Brt inf battle pilgrims
2 Brt inf men at arms_2
2 Brt inf spearmen at arms_2
1 Brt inf peasant bowmen_1
1 Brt inf peasant bowmen_2
1 Brt cav knights of the realm
1 Brt cav pegasus knights


Bartow City (12)Lv4:
1 Brt cha lord_3(Mount: Royal Pegasus)
1 Brt cha damsel beasts_2(Mount: Armored charger)
2 Brt inf battle pilgrims
2 Brt inf foot squires
2 Brt inf men at arms
1 Brt cav knights of the realm
1 Brt cav pegasus knights
2 Brt art field trebuchet


Capital Duchy (12)Lv5:
1 Brt cha lord_2(Mount: Vulture)
1 Brt cha damsel beasts_3(Mount: Unicorn)
2 Brt inf battle pilgrims_ror
2 Brt inf foot squires
2 Brt inf men at arms
1 Brt cav grail knights
1 Brt cav royal pegasus knights
2 Brt art_blessed field trebuchet



Garrison sequence
Large garrisons:
Basic City Wall (4)Lv1:
1 Brt cha green knight(Mount: Shadow Warhorse)
1 Brt cav knights of the realm
1 Brt cav pegasus knights
1 Brt art field trebuchet


High Wall (4)Lv2:
1 Brt cha green knight(Mount: Shadow Warhorse)
1 Brt cav grail knights
1 Brt cav royal pegasus knights
1 Brt art field trebuchet


Reinforcing Walls (4)Lv3:
1 Brt cha green knight(Mount: Shadow Warhorse)
1 Brt cav grail guardians
1 Brt cav royal hippogryph knights
1 Brt art blessed field trebuchet



Guardian architecture
Vigil Post (4)Lv1:
1 Brt cha green knight(Mount: Shadow Warhorse)
1 Brt inf battle pilgrims_ror
1 Brt cav knights errant_ror
1 Brt art field trebuchet


Lookout House (4)Lv2:
1 Brt cha green knight(Mount: Shadow Warhorse)
1 Brt inf battle pilgrims_ror
1 Brt cav knights of the realm_ror
1 Brt art field trebuchet


Watchman Guild (4)Lv3:
1 Brt cha green knight(Mount: Shadow Warhorse)
1 Brt inf foot squires_ror
1 Brt cav questing knights_ror
1 Brt art blessed field trebuchet



Due to space limited other content please subscribe to this mod to view after entering the game, if you can see the uploaded picture can view the picture content!
Do not urge updates to this mod! If the game version is updated, please check whether it can be used... If not available, please @author.
13 Comments
ωうさぎωニャω  [author] Dec 21, 2024 @ 3:16pm 
Wish you all a merry Christmas and a happy New Year!
ωうさぎωニャω  [author] Dec 21, 2024 @ 2:42pm 
2024/12/22:
(Chinese)
我的mod已经更新了!
(提示:请重新订阅确保你的内容与我更新内容一致!)


(English)
My mod has been updated!
(Tip: Please re-subscribe to make sure your content matches my updates!)
ωうさぎωニャω  [author] May 23, 2024 @ 6:29am 
(Chinese)
友好提示2:
巨剑步兵与长戟步兵的攻击附加溅射伤害,可以每次攻击触碰到2-3个敌方单位;
精英级别的巨剑步兵与长戟步兵可以每次触碰到4-5个敌方单位。

现在的骑士部队非侧面冲锋时请不要开启骑士阵型,
除了侠义骑士与王国骑士以及探险骑士以外其他骑士均已大型骑士;
飞马骑士与皇家飞马骑士以及皇家马鹫骑士均已怪兽骑士!

(English)
Friendly Tip 2:
Great Sword and Halberd attacks have splash damage, which can hit 2-3 enemy units per attack;
At the elite level, Great Sword and Halberd infantry can touch 4-5 enemy units at a time.

Please do not open the knight formation when the current knight unit is not charging from the side,
All knights except Knights of Chivalry and kingdoms and Knights of Adventure are large knights;
Pegasus Knights and Royal Pegasus Knights and Royal Vulture Knights are monster knights!
ωうさぎωニャω  [author] May 23, 2024 @ 6:21am 
(Chinese)
友好提示:
野战投石机与神佑投石机部队的攻击效果已做更改!
现在的投石机部队是发射可以造成二次爆炸的碎石!并不是原版投石机的4块巨石!
你的农民弓箭手部队每次会射出2支箭矢,所以杀伤效率会非常强(自动分实力也会非常强大)

(English)
Friendly Tips:
The attack effects of Field trebuchet and God Bless Trebuchet units have been changed!
Now the trebuchet troops are firing rubble that can cause a secondary explosion! It's not the original 4 boulders!
Your army of peasant archers will shoot 2 arrows at a time, so the kill efficiency will be very high (and so will the automatic split power).
ωうさぎωニャω  [author] May 23, 2024 @ 6:16am 
(Chinese)
虽然守城的法师部队图标显示是野兽系,但是我已经使用阴影系法术替换了她:cinnamon2:

(English)
Although the Mages guarding the city are indicated to be wild, I have replaced her with Shadow spells!:cinnamon2:
ωうさぎωニャω  [author] Jan 4, 2024 @ 6:26pm 
@SecretaryofSFA
(Chinese)
下次更新的时候高阶骑士的模组会改的:cinnamon2:
SecretaryofSFA Jan 4, 2024 @ 5:11pm 
作者大大您好,今天是2024年1月5日,打了您的mod之后我发现巴托的兵种表回到了老版本的状态,例如圣杯骑士变成了60个模组而非48个,并且被标注为三级兵,其他派系的兵种我还没比较过,我怀疑是驻军单位是套用的老版本数据导致的
ωうさぎωニャω  [author] May 28, 2023 @ 4:26am 
@gonzo0819
(English)
This mod sort needs to be placed in front of the same type of garrison mod!
gonzo0819 May 27, 2023 @ 8:38am 
only bretonnia unit plz
ωうさぎωニャω  [author] May 26, 2023 @ 5:45pm 
@吉尔尼斯冷兵器
(Chinese)
不需要更新,感叹号不代表不能用;我的mod就算CA更新版本也能用!