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The focus of this mod was to make the map as clean as possible and not waste resources. And to add a bit of treasure hunting feel.
BTW quill18 brought me here from his latest video.
v1.6.2
- Fixed a cause of patching errors when Biotech DLC was not in the mod list.
Config error in AncientMechGestator: alwaysDeconstructible=true but deconstructible=false
Config error in AncientMechGestatorTank: alwaysDeconstructible=true but deconstructible=false
Config error in AncientLargeMechGestator: alwaysDeconstructible=true but deconstructible=false
v1.6.1
- Update compatible with the unstable version of RimWorld 1.6.4488 rev717.
- Fixed patch for 1.6.
v1.6.0
- Added 1.6 tag preliminarily for new DLC.
Thank you! I will add this as a note of caution.
Oh, maybe you could post a "if you see some errors, make sure you aren't using this with the similar options turned on in "Tweaks Galore" in your description above. May go a long way to reducing peoples headaches, haha.
Think I'll post a similar suggestion on that other mod I posted.
Thanks for your time!