RimWorld

RimWorld

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Dismantle Ancient Junk
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Mod, 1.3, 1.4, 1.5, 1.6
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578.831 KB
Oct 3, 2022 @ 6:07pm
Jun 14 @ 7:10am
15 Change Notes ( view )
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Dismantle Ancient Junk

In 1 collection by Proxyer
Proxyer's RimWorld Japanese Mods
223 items
Description
IMPORTANT :
Now it adds compatibility with Biotech DLC. You should now be able to get "mechanoid transponder".

As a countermeasure to the Biotech DLC transponder reported by @int_541, Mod have switched to a non-patching method for Ancient scraps that would probably be the case if checked the Biotech DLC.
This fix will not affect anyone who has not purchased or disabled the Biotech DLC.


Description:
This is simple mod, allows dismantle ALL Ancient Junks, added in the Ideology DLC.
If you dismantle ancient junks, you will get twice as many resources as destroy it.
Even if turn off Ideology DLC in the RinWorld options, the error does not appear.

Compatible :
Added compatibility patch for Vanilla Factions Expanded - Ancients. Ancient buildings (Ancient supply slingshot, Vault wall, Vault door, Large locked door) will be dismantleable.

Added compatibility patch for Medieval Overhaul. Ancient/Ruin buildings (Ancient ruined battering ram, Ancient ruined siege tower, some doors, etc.) will be dismantleable.

Added compatibility patch for Biotech DLC. Ancient Exostrider Parts, Ancient Mech Gestator, Ancient Basic Recharger, Ancient Standard Recharger, Ancient Band Node, etc... will be dismantleable.
But ancient exostrider midsection can't dismantleable. Because you won't be able to get the "mechanoid transponder".

Added compatibility patch for Anomaly DLC. Make the cube sculpture dismantlable and leave some materials behind.

If you are using Tweaks Galore with this mod and an error occurs, reviewing the options in Tweaks Galore may resolve the issue. Thanks to BlackSmokeDMax for reporting this issue.

Incompatible :
Cannot be used together with the following mods that have the same function.


Notes :
If you have any problems, please report them by comment.

Copyright :
The photos in the preview image use http://pixabay.com free materials taken by Alexas_Fotos[pixabay.com].

F & Q :
Q: Why did create this Mod when a similar Mod already exists?
A: That's because the existing Mod can't dismantle ALL the ancient scraps, so I wanted to be able to dismantle them all.

Q: Sometimes when I dismantle scrap, nothing comes out?
A: Colonists luck and building skills seems to vary the resources available.

In the vanilla game, deconstructions return 50% of the used building materials, If you want to make this 100%, recommend using Configurable Deconstruct Percentage.

Popular Discussions View All (2)
2
Sep 23, 2024 @ 9:45am
ancient urban ruins
MrFlux
0
Mar 15, 2024 @ 8:35pm
BuckUp Link
Proxyer
72 Comments
Proxyer  [author] Jun 16 @ 3:45am 
Thank you!
The focus of this mod was to make the map as clean as possible and not waste resources. And to add a bit of treasure hunting feel. :lunar2019grinningpig:
Speechy Jun 16 @ 3:20am 
This is a truly underrated mod.

BTW quill18 brought me here from his latest video.
Proxyer  [author] Jun 14 @ 7:11am 
Update : 14 Jun, 2024
v1.6.2
- Fixed a cause of patching errors when Biotech DLC was not in the mod list.
Proxyer  [author] Jun 14 @ 5:29am 
Now I have identified three errors so far and will fix them shortly.

Config error in AncientMechGestator: alwaysDeconstructible=true but deconstructible=false
Config error in AncientMechGestatorTank: alwaysDeconstructible=true but deconstructible=false
Config error in AncientLargeMechGestator: alwaysDeconstructible=true but deconstructible=false
Proxyer  [author] Jun 11 @ 1:58pm 
Update : 12 Jun, 2024
v1.6.1
- Update compatible with the unstable version of RimWorld 1.6.4488 rev717.
- Fixed patch for 1.6.
Proxyer  [author] Jun 9 @ 9:58pm 
Update : 10 Jun, 2025
v1.6.0
- Added 1.6 tag preliminarily for new DLC.
Proxyer  [author] Apr 26 @ 12:10pm 
@BlackSmokeDMax
Thank you! I will add this as a note of caution.
BlackSmokeDMax Apr 26 @ 6:30am 
@Proxyer yep, understood, didn't post this for you to do anything about it, more just so the community would know a possible source of their errors.

Oh, maybe you could post a "if you see some errors, make sure you aren't using this with the similar options turned on in "Tweaks Galore" in your description above. May go a long way to reducing peoples headaches, haha.

Think I'll post a similar suggestion on that other mod I posted.

Thanks for your time!
Proxyer  [author] Apr 25 @ 9:24pm 
Regarding the flag that allows ancient junk to be dismantled, I don't think it will cause any problems with mods other than those listed in the description as incompatible (with the same functionality).
Airdog20 Apr 25 @ 9:19pm 
not tried it but any mod that gets rid of this crap on my map is good. specially in the sealed vault stuff