RimWorld

RimWorld

93 ratings
Capable Slaves
   
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Mod, 1.3, 1.4, 1.5
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36.537 KB
Oct 1, 2022 @ 3:13pm
Apr 14 @ 2:17am
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Capable Slaves

Description
Removes almost all restrictions to jobs slaves can do.

Should work with all mods adding worktypes.

Doesn't overwrite anything just removes the restriction for slaves.



I had to reactivate the restriction for "Warden", because it caused a bug where slaves tried to self tame and where caught in a loop. Still looking for a better workaround.



You can find the other version without the restriction on "Warden" here:
Capable Slaves with Warden
21 Comments
mdungria Apr 12 @ 10:52am 
any news with update? :)
BlackFranky  [author] Jun 9, 2023 @ 5:57am 
As requested I have added a version with all restrictions removed.
marjak May 27, 2023 @ 1:02am 
Can we please let slaves warden? That's the whole reason I got this mod. I can make it work with the work tab mod just as Pazik said.
lack Apr 20, 2023 @ 6:51pm 
i tried to get a crack slave but it says he cant synthesize drugs help
Lord Abortion Apr 18, 2023 @ 4:52am 
@vin What mod is that?
Pazik Feb 25, 2023 @ 8:59am 
Because slaves can no longer Warden, I lost synergy with "snap out of it"
Now a slave can't attempt to calm down their own romantic partner while he's having a mental break.
My solution was Fluffy's work tab mod: I could allow slaves to warden, but disable suppressing. This worked for me. Please put an option to reactivate wardening in the setting?
Bear Feb 8, 2023 @ 2:41pm 
Wonderful mod! I have a word of caution though, I believe it may be related to this mod. I gave a slave an intelligence injection thingy and it crashed the game. I did it a couple more times to different slaves and the same thing happened. So Slaves aren't supposed to be able to do research so normally you wouldn't do this.
BlackFranky  [author] Jan 6, 2023 @ 1:52pm 
@vince Which mod are you using for this?
Dr Jimothy Jan 6, 2023 @ 8:54am 
@Bastian Bux

Use the mod "More Slavery Stuff." Its main thing is being able to have "Terror Slavery", "Status Slavery", "Respected slavery" etc precepts, basically stuff relating to how slaves are viewed and treated in your ideoligion. Terror slavery is my favourite: slaves with awful moods don't rebel or have mental breaks, so you can prevent slave rebellions by just ensuring your slaves are always in serious pain by regularly beating them up or giving them pain-inducing implants.
That said it also adds an option for letting slaves share beds with colonists, and I think it's also the reason why my current playthrough has the local bandit ideology including a "Slave Relationships: Forced" precept, where romance attempts by colonists onto slaves always succeed, so very suitable for your amazons.
Malikyte Jan 1, 2023 @ 4:42pm 
@Bastian Bux - My brother in Christ, you might as well just be using RJW at that point.