安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
GetInspectString Exception on x
System.InvalidCastException: Specified cast is not valid.
[Ref ECC2920] Duplicate Stacktrace, see ref for original.
Thank you very much for your work :)
One suggestion, though: I feel like the Infinite -- stuff are too easy to get on the tech tree, since Microelectronics is so coveted due to its other very important unlocks, you literally end up getting the Infinite Pump and Extractor before you get the proper Deepchem/Chemfuel infrastructure from Chemfuel expanded... The description sounds very advanced, you're literally making fuel out of thin air, so I'd say it should be pushed into Spacer tech, if not Ultra, honestly. IMO the ideal scenario would have the player extracting Deepchem from the ground for a while before they ever reach the Infinite stuffs
But that's just me! However I think if it remains this early I might hide these two items for my next playthrough :)