RimWorld
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Appliances Expanded
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Mod, 1.3, 1.4, 1.5
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20.815 MB
2022년 9월 29일 오전 7시 24분
2024년 4월 22일 오전 11시 51분
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Appliances Expanded

설명

What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.
Hope everyone enjoys.



Like my ideas ? you can buy me a coffee :D

[ko-fi.com]



































-Why does it need Vanilla Expanded Framework?
*Because i am using code from it to make even the vanilla appliances.

-Dont like Syhthread or Neutroamine production ?

*Instructions :
Go to your steam folder and follow this path:
\Steam\steamapps\workshop\content\294100\2869098359\Patches and delete the refine Synthread and Neutroamine patches ( witch one you want to disable )

-Dark light Versions of the lights?
*Coming in a future Update.

-CE compatible?
*Sir this is a Rimworld’s we don’t do CE patchs here please kindly contact them for such things , this is a family restaurant after all.

-Balance seems off ?
*Please feel free to give feedback.


Special thanks to Noisy Koi for the support and feedback he gave without it part of this mod would not be possible.

Credits: Scorpio ( Direction + XML ) , Taranchunk (C#) , Sir Van ( Art + Info-graphics ), Argon (Art + XML)


인기 토론 모두 보기(8)
6
2024년 7월 9일 오후 2시 13분
Error with royalty room rank requirements.
Emberbuck
1
2024년 8월 17일 오전 2시 14분
Scorpio Please Add Missing Appliances?
Deadmano
2
2023년 1월 18일 오전 11시 25분
Conflict with VFE: Power
✶ Fitz001 ✶
댓글 306
lewisgeorgehayler 2024년 9월 7일 오전 4시 04분 
asphalt bridge has research requirement field twice
Tal'Raziid 2024년 8월 22일 오후 12시 14분 
i get the following error on startup for both RefineNeutramine and RefineSynthread with only that one word being different in each error

[Appliances Expanded - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName="PS_DeepchemRefinery"]/comps/li[@Class="PipeSystem.CompProperties_ResourceProcessor"]/results"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Chemfuel Expanded): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: D:\SteamLibrary\steamapps\workshop\content\294100\2869098359\Patches\RefineNeutramine.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Makenfloi 2024년 7월 30일 오전 4시 32분 
There is a compatibility with rimefeller plumbing?
Mur Derer 2024년 7월 21일 오전 3시 18분 
Is it save adding it to an existing save?
Enlonwhite 2024년 7월 7일 오전 4시 44분 
Short message,A Warm Treasure, please accept the warm awards!
Enlonwhite 2024년 7월 7일 오전 4시 42분 
I am going to cry, this is exactly what I was missing from my mod list and MORE! I didnt even know I needed some more of these until I read them. Thank you Sir Van and Scorpio!

I really wanted a new chemfuel heater, and maybe some lights powered by it, then I saw the Brazier.....I almost cried with excitement with the fact I could play Icesheet runs that I love better with this mod. Seriously thank you!
Gunt Fuchmann 2024년 7월 5일 오후 2시 57분 
@Malnormalulo Don't know how I missed that lol, thanks for the heads up
Malnormalulo 2024년 7월 5일 오전 11시 33분 
@Gunt Fuchmann: That exists in VE Power
Gunt Fuchmann 2024년 7월 5일 오전 10시 29분 
What I would kill for in this mod is a 1x1, lightweight chemfuel generator for use with caravanning
Renegaiden 2024년 6월 20일 오후 6시 24분 
@Malnormalulo
Chemfuel and helixien machines would naturally be unaffected by solar flares, and also allow you to not have power conduits for Zzzt events (which you admittedly can now dodge by using only hidden conduits). The machines also would not have a passive energy draw even when not being used.

In a vacuum? Yeah, you'll likely get more out of the turbines and converting your fuels to electricity. But fueled machines would grant you flexibility and leniency that electricity wouldn't. That, and some people might like the thematic feeling of using chemical fuel for their colony.