Sid Meier's Civilization VI

Sid Meier's Civilization VI

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The Agore Skadi (Arknights)
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79.673 MB
Sep 28, 2022 @ 10:30pm
Oct 17, 2022 @ 4:57am
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The Agore Skadi (Arknights)

Description
MOD is set in the Agore region in the Arknights. The leader is the game character Skadi.

Leader - Skadi
Tidal Bore Elegy,
Skadi has additional advantages in confrontation with the barbarians (Haisi), and the navy can also accumulate experience faster and enter the sea. In addition, she does not like inland cities.

Civilization - Agore
Marine Population,
The Agore people can thrive on the coastal terrain, and the benefits of the sea can provide them with rich food. At the same time, they have inherent advantages in scientific research and exploration of the deep sea. This fully guarantees the livability of the city of Agore and develops their culture safely, but special attention should be paid to the religious infiltration of the deep-sea church.

Trait Building - Deep-sea Fortress,
Castle technology unlock. The mysterious fortress built that can bring technological innovation to the improvement of the sea area in the Agore, but it will damage the natural environment of the sea area.

Trait District - Deep Sea Church,
[Prayer from the abyss] - The replacement of the Holy that can bring about rich religious output. Church only be established in the coastal plots. It is said that the Bishop of the Church will carry out the "fish fear transformation" experiment on the local people, and all the residents are the experimental subjects.

Trait Improvement - Ocean Great Wall.

Trait Unit - Deep Sea Hunter,
Detection unit, Buttress technology unlock, hunters are better at using water resources to fight, and they can carry out sea operations when certain conditions are met.

Trait Hero Unit - Skadi,
The only unit of Agore, she can help the city build areas faster, and can also fight.

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update. v2.5 - 20221017,
I have hidden the detailed characteristics of civilized (but you still find them in the encyclopedia).
Hoping it can provide a choice for exploratory doctors and slowly discover the general development direction of the Argore civilization from the original background setting.
—————————————————————————————————————————————————
In the future, i will continue to improve the upgrade route of the hero unit and the model action special effects
(the effect is not ideal after applying the weight of the bones of the civ6 unit)
If there are any BUG or other suggestions, please contact me or leave a message below, have fun!—————————————————————————————————————————————————
-=Special thanks=-
@Arknights
@Hemmelfort
@jkfly
Cover source: Maria (Pixiv-99769184)
75 Comments
ChimpMonkZ Dec 17, 2024 @ 2:37am 
I would love an english localization for this mod!
Fathis Nov 9, 2024 @ 10:24am 
问题来了,牛魔沿海加食物为什么不写游戏介绍里
Colleyat Aug 24, 2024 @ 7:45am 
您好,模组可能出故障了,无法使用。
哪里有美味的小孩 Jun 28, 2024 @ 1:45am 
您好,我取消了所有其他创意工坊,还是没法玩,两个dlc我也买了,是版本不兼容么?
irakuy17 Mar 12, 2024 @ 2:20am 
前期别造教会,尽量保一下前期送的斯卡蒂,中期无限买地造海洋长城,每个长城给所有单位+3攻击力,可以无限叠,铺满2个城的长城后,基本就是120多攻的深海猎人开始无脑扫图了,同期开局送的那个斯卡蒂有240攻,有点无脑了····
CommandoJP Feb 4, 2024 @ 4:39am 
What do you mean by "I have hidden the detailed characteristics of civilized (but you still find them in the encyclopedia)." i cant find the details anywhere
风鸣月夜 Jan 11, 2024 @ 11:37pm 
没粮怎么玩?
桃子哥001 Jan 9, 2024 @ 7:25am 
这个玩意我要创宗教还要研究造船?什么抽象玩意
jiuloosi Dec 22, 2023 @ 3:19am 
斯卡蒂咋招我咋没有
御坂绝尘 Nov 4, 2023 @ 2:26am 
人口上不去,海边还没生产力,乐