RimWorld

RimWorld

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Research Reinvented: Stepping Stones
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Mod, 1.3, 1.4, 1.5, 1.6
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1.461 MB
Sep 27, 2022 @ 8:19am
Jul 28 @ 11:22am
33 Change Notes ( view )

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Research Reinvented: Stepping Stones

Description
A companion mod for Research Reinvented that modifies the vanilla research tree to one with a more discreet, logical progression.

Research Reinvented is recommended, but not required.
https://steamcommunity.com/sharedfiles/filedetails/?id=2868392160

You can see the new tech tree in the images above.
In text form, the full list of changes would be too long, so here's some highlights!
  • Electricity project is now split into Heating elements, Dynamos, Electricity (basics) and Circuitry.
  • A set of semi-auto generated early techs that will start out unlocked, unless you get a no tech start mod.
  • Every vanilla technology now has one or more logical precursor(s). No more orphan techs.
  • Some techs are earlier in the tree, some later, as befitting the difficulty of the science involved.
  • Techs later in the tech tree now have higher tech levels. Nothing Industrial about Archogenetics here.
  • Many techs now require specific other techs, instead of branching directly off Electricity, Microelectronics, Multi-Analyzer or Fabrication.
  • Organ and limb implantation surgeries are now gated behind some early medical technologies, because being able to perform a heart transplant without any research whatsoever is a bit goofy. This one is a bit controversial, so there is an option in the settings to disable it.

Non-steam version and old releases can be found here.
https://github.com/PeteTimesSix/ResearchReinvented_SteppingStones

If you want to express gratitude, support me or attempt to convert money into motivation, you can do so here: ko-fi.com/petetimessix

I've set up a Discord server[discord.gg], which is the preferred medium for discussion and bug reports.
Popular Discussions View All (5)
9
23 hours ago
Rimworld 1.6 Bug reports
Just
5
Jun 16 @ 2:47pm
Rimworld 1.5 Bug reports
Just
19
Nov 15, 2024 @ 9:45am
PINNED: Rimworld 1.4 Bug reports
PeteTimesSix
307 Comments
Lemniscate_Mike Aug 22 @ 8:15pm 
Idk if it's possible from you, but could you add a patch or something so loincloths and chest wraps from UnderWhere aren't locked behind any research?
Or maybe just behind organization?
Vanilla Expanded Tribals kinda muddies that up a bit, getting full clothes before just simple coverings.
Lemniscate_Mike Aug 19 @ 2:09pm 
@PeteTimesSix Yeah, I'm an idiot. I had Completely Clueless installed when I did my first two attempts which removed them.

Thanks for letting me know though!
veoba Aug 19 @ 1:28pm 
And what about dev branch?
PeteTimesSix  [author] Aug 19 @ 12:52pm 
@veoba That's all because Combat Extended changes/removes those defs before Stepping Stones get there. Given that CE's not officially done for 1.6 yet, I've not written the necessary patches to handle it yet either.

@Lemniscate_Mike This is intentional and also the case with just VEF: Tribals. Because you need campfires to do the brainstorming ritual.

@MR. Pickle Chips Surgery gating can be configured in the settings. The relevant techs are Simple apparel, Prosthetics and Penoxycyline on normal, and Medicinal herbs, Complex clothing and Drug production on easy.
veoba Aug 19 @ 12:08pm 
Got bunch of errors - Have a problem with this mod:
https://gist.github.com/HugsLibRecordKeeper/0137cd872547d0d4f649f39dc9c8a8c7
Rows: from 3609 to 3622
Mod places them to earlier. Like - flamethrower with bows, lol.
Lemniscate_Mike Aug 12 @ 6:34pm 
Here's an interesting one for y'all: Whenever I start a tribal run I, for some reason, already have Organization and Fire already done. . .

Anyone experience something similar?
MR. Pickle Chips Aug 12 @ 12:23am 
otherwise this is a 10/10 mod! plays well with most other mods ive used with it too
MR. Pickle Chips Aug 12 @ 12:21am 
how do i install organs and drill arms? ive got sterile tiles got prosthetic ... i dont understand whats keeping from installing this drill arm?
PeteTimesSix  [author] Aug 8 @ 12:21pm 
@Semkay.
See below, its a feature. Unfortunately there's little I can do to make it more discoverable, since Rimworld doesn't show surgeries (or any recipe, for that matter) at all until it's unlocked.
Semkay Aug 8 @ 2:03am 
I couldn't install organs and I found out that it happened because of this mod (started a new colony with this mod turned off and the problem was fixed).