Total War: WARHAMMER III

Total War: WARHAMMER III

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Empire armored infantry
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Sep 19, 2022 @ 1:56pm
Sep 2, 2024 @ 12:55pm
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Empire armored infantry

Description
This adds two highly armoured units to the empire, pikemen and gunners to fill in that fragile infantry spot that the empire currently suffers from.

Gunners are extremely tough, combined with hawkeye precision to deal more damage from afar.
Superior melee stats.
High armor.
High leadership.
Exelent range damage when firing from afar.

Pikemen are basically the empire version of Silverin guard from the high elves.
High armor.
High leadership.
High melee defense.
High anti large.
Extremely durable.

Sorry about the unit icons, I'll try to improve them soon.
44 Comments
The Dark Ranger Feb 19 @ 9:35am 
Or strap a buckler shield to their upper left arm so they don't actually use it like a spearman would and have the animations and give them a 20% block chance for arrows.
The Dark Ranger Feb 19 @ 9:32am 
A few suggestions please.
1. Make the pikemen ALL have leg armor and helmets. The visuals don't reflect the actual armor count.
2. A melee defense buff when braced and not actively attacking to encourage defensive pike tactics. The animations don't exist but the medieval 2 pike wall was fantastic and that stat buff would reflect the bonuses if they were actually using an immobile pike wall. Increased unit mass and/or the number of men per unit with the upkeep cost and recruitment going up to balance it out. Historically pike formations were always huge with lots and lots of men in each unit.
3. A lower teir (with matching visuals and stats) pike unit (militia?) with even more men in it. Like 120 and 160 respectively when using max unit sizes. They'd still have charge reflection and the melee standing still buff if added.
Snvke_3yeS Jan 18 @ 7:02pm 
Hihi, reporting again, baltazar and elspeth cant recruit the units, although volkmar and markus, and, more importantly, npc factions can, idk, maybe you decided to let those two out? cheers anyway, Best mod Ever
The Dark Ranger Jan 15 @ 2:18pm 
No clue.
Nothing.  [author] Jan 15 @ 12:45am 
There are spear and pike mods for dwarfs right
The Dark Ranger Jan 14 @ 8:52pm 
You didn't answer my other two questions by the way. I thought of a fourth one, sorry. Are you considering expanding this for other factions/cultures or creating a separate mod for that if you intend to?

Armored kossar pikemen(no pistols) would be incredibly useful for all the big monsters fielded by chaos and the skaven.
I don't know if it would be culturally acceptable but it'd be nice to have for the dwarves if the animations exist or could be created.
More pike units period would be nice, especially if they have actual unit formations they can use.
Nothing.  [author] Jan 14 @ 2:50pm 
ooof, that's a bit of an ask, but if you use RPFM you can edit this mod and switch out the head code lines with heads you prefer
The Dark Ranger Jan 14 @ 2:37pm 
Question: can you remove the hats and give them all helmets? I'm going to try this anyway but the high armor clashes with their actual look.

Second question: is it possible to give them small buckler shields without changing the animations? Think of the Macedonian pike phalanxes with their hands free shields.

Third question (sorry!): Can we get more armored swordsmen and/or spearmen with tower shields and higher ranged resistance added to this mod?
Snvke_3yeS Dec 25, 2024 @ 11:45pm 
Hey man, sorry to bother you again, seems like CA broke the unit recruitment again, as only Karl can recruit them
Margenat Dec 23, 2024 @ 12:05pm 
Awesome units, they are a gamechanger for pike and shot formations. Incredible game cards btw.