Total War: WARHAMMER III

Total War: WARHAMMER III

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More impactful attrition
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Tags: mod
File Size
Posted
Updated
161.418 KB
Sep 19, 2022 @ 7:05am
Mar 26 @ 9:33am
16 Change Notes ( view )

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More impactful attrition

In 1 collection by Trakaan - Adventurers Guild Inc.
Trakaan's TWWH3 Mods
17 items
Description
This mod changes the amount of reduction to attrition damage the Ai receive based on difficulty.

It is meant to emphasize some features and change the way the campaign unfolds ( for example corrupted places are more impactfull to orderly races, defensive rites (like sandstorm or jungle attrition are more impactfull too ! )

Attrition for the AI is more impactfull
In base game the Ai can ignore attrition on harder difficulties. This mod makes it so the Ai will still take less attrition than you but a least a little so it is more carefull not to go in dangerous terrain and thus more true to the lore.
Values changes from : -30, -50, -60, -70, -80 to -0, -5, -10, -15, -20


More damage from attritions
ALL attritions make more damage (to both the Ai and the player) so be carefull when you venture in a dangerous place.
A "Grimdark version" with higher values is available here : https://steamcommunity.com/sharedfiles/filedetails/?id=2973266889

Removes the 0 cost for the AI to occupy ruins
In base game it costs nothing to the Ai to colonize (no money, no % of troops). This mod makes it so it cost something so it cannot instantly conquer (or reconquer) cities.
If the occupation cost for the human is of let's say 100
Values would have been changes from 0, 0, 0, 0, 0 to 100, 100, 75, 50, 25.
PS: if you don't want this feature : https://steamcommunity.com/sharedfiles/filedetails/?id=3283799873


Compatibility
Compatible with most mods (but may overwrite or be overwritten by mods modifying the same things)
Should be save game compatible but it is recommended to start a new campaign for the "full experience"

Feedback welcomed and rating apreciated ! =)

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59 Comments
glythe Apr 29 @ 11:50pm 
Thank you so much! AI cheating on attrition completely ruins the flavor of the game about who controls land.
Trakaan - Adventurers Guild Inc.  [author] Mar 26 @ 9:35am 
Updated for 6.1. no changes, Enjoy! Check my other projects if you want to support what I do =D
Trakaan - Adventurers Guild Inc.  [author] Mar 25 @ 10:43am 
I won't have time to work on the mods this evening. Will start updating them tomorrow, will keep you posted once it's done =D
Obsdiangolem Mar 5 @ 12:00pm 
This mod is exactly what I was looking for. Thank you! :btd6thumbsup:
Trakaan - Adventurers Guild Inc.  [author] Jan 3 @ 4:19am 
yes the basic damages are (spreadsheet screenshot) but the final damages are not since has a reduction on dammage taken based on difficulty (I have lowered this reduction compared to a non modded game)
"Attrition for the AI is more impactfull
In base game the Ai can ignore attrition on harder difficulties. This mod makes it so the Ai will still take less attrition than you but a least a little so it is more carefull not to go in dangerous terrain and thus more true to the lore.
Values changes from : -30, -50, -60, -70, -80 to -0, -5, -10, -15, -20"
wendlingkevin8 Jan 3 @ 3:30am 
Are the damages similar for both AI and the player?
HunterIII Dec 21, 2024 @ 1:02am 
thx for the update <3
Trakaan - Adventurers Guild Inc.  [author] Dec 14, 2024 @ 1:36am 
Updated for 6.0
Trakaan - Adventurers Guild Inc.  [author] Nov 6, 2024 @ 10:55pm 
The list won't be enough i should go through the code for all of them and I won't have the time for this right now.
An other thing you might want to try is to chnage the mod loading order so mine loads in last. (I do'nt remeber if it's at the top or the bottom)
Dusto Nov 6, 2024 @ 12:29pm 
I do have a lot of mods active, but I wouldn't think any other one would have an effect on attrition/replenishment, would a mod list help?