tModLoader

tModLoader

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RL Races; New races! (Part 2)
   
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
10.968 MB
Sep 18, 2022 @ 8:20pm
Mar 12, 2024 @ 11:04am
5 Change Notes ( view )

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RL Races; New races! (Part 2)

Description
This is a Terraria parody of Rogue Lineage:
The races in this mod aren't exactly balanced; except maybe between each other.

The Mod Homepage leads to a Google document about recent and past changes/additions*

The races in this addon are decently different from their Rogue counterparts.
Despite this fact, you will likely see some extreme exaggerations or similarities between most of the races of this mod and the races of Rogue Lineage. For example Gaian is tanky, Rigan has high mana regen, and Ashiin has multiple class-based stats. Also 18 out of the 19 races this addon adds have a unique ability and offer somewhat differing things!
The [c/3ABC7A:race] names are listed here! Scroll down if you'd like.


[c/606060:More additional races are likely to happen.]
[c/606060:Just wait, I need experience and want some time.]

[c/3ABC7A:Races]

Ashiin
Azael (New Race!)
Gaian
Scroom
Madrasian (New Race!)
MetalScroom
Castellan
Rigan
Dullahan
Haseldan
Dinakeri
Construct
Kasparan
Fischeran
Navaran
Morvid
Dzin
Vind
[c/AF69EE:Cameo] [Challenge]

The races are only balanced between eachother and not entirely with the Authentic Races. New (and now old) races are at risk of an imbalance, so please send me feedback if you feel like any of the races are much stronger and or weaker compared to the others. If I can, then I'll try to balance it out between them some more.
The only (true) races that I haven't made a terrarian race of yet are Liches, Madrasians and Seraphs.


Also, Cameo is the only RLrace partially exempted from being "buffed." It may or may not count depending on your argument, seeing that it's a Challenge race currently. Still, if you have any thoughts on how to improve the race, then let me know if you'd like!
[Martypotty#9781 is my discord.]


[c/FFFF00:Credit for what/who helped with the races]
[c/FFFF00:in this mod;]
Note: By help I mean that they helped me learn something during 1.3 or let me use something like an anti-negative regen thing/or because of let's say the exampliar code I was able to make this or that. I don't know how to code in C# properly, and so I needed help knowing if something existed or not.

MrPlague's tutorial on how to make a race & the Exampliar code.
SM [Creator of the Steel race mod] for letting his race's code be read. Because I was able to look at it, it made me understand a couple more things about creating races and how I could add a little more. His description also inspired how I should make this one.
Also credit to SM again for helping me out with a way to cancel out negative health regen! [Like Poison!]
Pog(Karma) and Shaggy Overlord [Now Bellcat] for answering a couple of my questions in the Discord when I was wondering about how to do something.
My Discord friends Soppy and Dowellz for helping me see if it worked well on Multiplayer when I first started making this back in 1.3.
And now Tianic for creating the Examplar race in 1.4! I was able to utilize it to start porting this mod over to 1.4. Additionally, likely (in part) due to the custom buff example that was within it, I was able to more easily put in the effort to learn how buffs work.
The publicly accessable Example mod for Tmodloader 1.4. I was able to learn a bit more about how buffs work; Especially with how to make them grant stats.

[c/606060:{If this mod frustrates you, please keep in mind]
[c/606060:that these people weren't directly involved in this]
[c/606060:creation, and might not have even known it entirely.]
[c/606060:Don't go to them, contact Martypotty#9781 instead.}]

[c/B266FF:If the main mod didn't work, this would've been]
[c/B266FF:difficult / probably wouldn't have happened by me.]
[c/B266FF:Credits for the "MrPlague's Authentic Races" mod.]
(I'm not 100% sure as to how I should credit the original mod exactly, but I likely wouldn't have probably started on this addon at all if they didn't work together to create the original mod this addon is for. So here are the credits to their mod;)

[c/4DBF60:Developed By:]
- MrPlague#0079 (main developer)
- CrocWithShades#1798 (game balance)
- BellCat#6344 {Old; ShaggyOverlord#6344} (game balance)
- Havata#9178 (betatester)

[c/4DBF60:Special Credits:]
- Pinsel the Fluftrodon#0115 (fluftrodon suggester)
- Elle the Fluftrodon#9766 (fluftrodon suggester)
- Totodex#1653 (kobold suggester)
- Mirsario#0228 (cleaned up the codebase earlier in development. Sorry, I made it all messy again -mrplague)
- SnowMelon#1726 (helped with audio volume)


-------------------------------------------
Note; Rogue Lineage itself has had unbalanced and powerful/weak races, so the races in this mod were made with a very decent amount of power; Especially now.
(Also check out DW races if u want. I made that too.)

It's likely that there wont be anymore content updates for the 1.3 version of this addon [Or at least outside of fixes or balancing.]


You're not crazy! I moved some stuff down here, and sounds are no longer in the mod for a bit longer!
-------------------------------------------
Originally posted by tModLoader:
Developed By Washington4/Martypotty
Popular Discussions View All (1)
1
Jan 24, 2023 @ 5:29am
RL MEANS ROUGE LINEAGE
Blaz
59 Comments
Igneus Tempus Mar 17 @ 12:02am 
that would be nice yeah. im not fan of the small little info window currently have as I have not seen a way to change it?
kingwashington4 CCCL  [author] Mar 16 @ 4:27pm 
.. On an unrelated note; at almost 9 months late after the request, I might finally be adding an additional google document to the Homepage one that lists a semi-TLDR of all the races. I'm almost done with the page currently, and it'll be on there within the next day or so.

I hope it won't be necessary for *too* long, but it should help out if you're having trouble reading them. I'll leave their in-game descriptions at the bottom of the page for reading purposes as well.
kingwashington4 CCCL  [author] Mar 16 @ 4:22pm 
Again-- I Don't like or want to change existing races too much from how they are on release, unless I think it'll improve the races and gameplay as a whole.
kingwashington4 CCCL  [author] Mar 16 @ 4:18pm 
Haseldan may receive a rework down the road (for the second time, I think.) I started to play through my different races for fun on Hardcore mode, and it started to get my gears turning again.

And now I want to give it a bit more QoL, and likewise, balancing. It'll still have the same concept at heart as it does now (and in Rogue Lineage!) But it may still be going through a somewhat different execution than before. Is anyone against this? Does anyone subscribed to this mind?
kingwashington4 CCCL  [author] Nov 22, 2024 @ 12:42pm 
No, sorry. Maybe someone in MrPlague's discord would, but I don't know.
Numbers Nov 12, 2024 @ 8:47pm 
this is indescribably cursed. i hate it beyond all measure. this mod is an affront to god. subscribed and liked thanks for bringing back my gaia PTSD
Ori Jun 18, 2024 @ 8:31pm 
Think you can have a page where it lists out the description, abilities and stats? same for dw races too, really hard to read in game
kingwashington4 CCCL  [author] Apr 13, 2024 @ 3:40am 
I'm not sure on when, but most likely: Sure. I don't know how audio works in 1.4, but once I do then it'll likely have the sound (or something similar if its use is disallowed due to copyright or something like that.)
zeiss Apr 11, 2024 @ 6:21pm 
Hey man, do you think you could add a sound effect to gate? love the mod btw