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Spellwright
   
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
1.043 MB
Sep 18, 2022 @ 5:47am
Apr 12 @ 11:34pm
14 Change Notes ( view )

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Spellwright

Description
Spellwright is a magic mod that adds incantation based magic to the game

Features:
- Unique spell casting system. To cast spell you type incantation with your keyboard
- 80 spells
- Browser like interactive in-game guide book with hyperlink navigation and pretty colors
- Progression system
- Interactive spell list with filtration and ability to mark spells as favorite
- Has no world gen. Can be added to existing worlds
- Three different spell types: Invocation spells with instant effect, ability like Cantrip spells and spammable Echo spells.
- Spell modifiers that can change behaviour of certain spells
- Eternal buffs
- Aoe buff spells
- Spell item storage system that can free up your inventory from junk on your mining runs
- Spell potion storage system that can store your potions and prevent them from littering your inventory
- Configurable keybindings
- 1 NPC charachter
- 14 new items

Short spell overview:
- Spell that automatically places biome appropriate torches around you
- Variety of teleportation spells. No need to waste inventory space for teleportation items
- Block and wall filler spells
- Explosive spells
- Multitude of buff spells
- Local teleportation and dodge spells
- Eternal versions of vanilla buffs
- Spell that can prevents loss of buffs on death
- Spells that can create custom teleportation items
- Strong class specific buff spells
- Spell that can automatically harvest and replant alchemical plants in large area
- Several item storage spells
- And other spells...

How to get started:
1) Raise your mana to at least 100 and a new Spellwright npc will show up.
2) Talk to him and ask him about his spellcraft. When asked he will give you a book "Spellwright Teachings". This book is an in-game guidebook as well as a key item required to unlock your spellcraft.
3) Spellwright Teachings is a consumable item. Use this book with a left click to unlock in-game guidebook.
4) You can open guidebook by pressing two keys together: "Start incantation button" + "Auto select button". Start incantation button is X by default. Auto select button is Shift by default. So, by defaul combination is "Shift + X". Keybinds can be changed in game settings.
5) Read what you need to do next in your guide book.

You can report any bugs or issues on a dedicated github page:
https://github.com/Aurocosh/Spellwright

Credits:
tModLoader team - Creation of tModLoader. Learned a lot from tModLoader's source code, and adapted some for my mod
jopojelly - Initial UI code is based on his mod Cheat Sheet


Originally posted by tModLoader:
Developed By Aurocosh
52 Comments
Antyrox  [author] Apr 25 @ 8:22pm 
Did you unlock all those spells or you just learned them? After learning the spell you have to unlock it. To do so just cast the spell with the prefix Unlock. Keep in mind though that this is not free and it requires spell specific items to unlock the spell. You can check in the guidebook chapter "All spells" which spell requires what to unlock it. Read guidebook chapter "Spell acquisition" for more details about getting new spells.
GGlebeanin Apr 23 @ 6:05am 
How to unlock all spells? Im got max lvl and used all books but i dont have them
Antyrox  [author] Apr 12 @ 11:40pm 
Fixed fireball spell. It will affect critters now. Also fixed spell Will of Torch God. This spell now can consume torches from vacuum bags. This spell will also no longer consume unlimited torch items.
Antyrox  [author] Apr 12 @ 11:39pm 
Spell Ascend should increase your level when casted. However each level up requires some specific items. If you are missing any items required for level up, then the orange colored warning will appear. The error message will tell you which items you are missing. Are there any messages when you use it? Also, level cannot be increased beyond 10.
4k1n0m Apr 11 @ 1:28pm 
also fireball can't kill critters
4k1n0m Apr 11 @ 1:26pm 
the effect of Will of Torch God doesn't detect torches in the vacuum bags (same mod as before) slayer's sack and the unlimited torches from LuiAFK Reborn get consumed when placing a torch from that spell's effect
Nightshade Apr 9 @ 2:41am 
i used the cantation Ascend but my level didnt increase. is this a bug?
Gaia Bladeo Apr 1 @ 3:37am 
Yeah, the textbox for incantation appears alright, no problem here. There must be a conflict somewhere. I'll check it out when I have time. Thanks for answering o/
Antyrox  [author] Mar 30 @ 10:28pm 
In version 0.8.3.1 i added 3 more colored versions of Spell Resonator. They behave exactly like the original spell resonator, but have different color so that you can tell them apart from each other more easily in your inventory. You can buy them from Spellwright NPC.

To figure out which spell is currently bound to a specific Spell Resonator you can look at the resonator name or tooltip, current spell will be shown there.

In version 0.8.3.2 i added ability for spells to consume anything they need from ammo bag, not just spell reagents.

I am not gonna make all of the spells auto reusable. Some of them consume player health on use, and can easily kill player with auto reuse. Some shoot explosives or spawn lava or just limited for balance reasons. If there are any specific spells that you think should be auto reusable then you can write which one and why you think it should be auto reusable.
4k1n0m Mar 29 @ 10:15pm 
may you make it so the incantations can also take from the ammo bag plz. also may you make like mini icons for the spell resonator when it has a spell bound to it to help sorting through a lot of them with different spells bound to each one (or can change the color of the resonator depending on the spell bound) and make it so they can be auto reused plz