Total War: WARHAMMER III

Total War: WARHAMMER III

156 ratings
Yukino High Elf Town Garrison Mod
2
2
   
Award
Favorite
Favorited
Unfavorite
graphical
Tags: mod
File Size
Posted
Updated
440.405 KB
Sep 16, 2022 @ 10:50pm
Nov 30, 2024 @ 5:00am
12 Change Notes ( view )

Subscribe to download
Yukino High Elf Town Garrison Mod

Description
2024/11/30:
Hello everyone (๑╹◡╹)ノ ”I am the author: (Snow Nai), this mod is only compatible with the original game, does not support SFO!


Let's make a long story short and briefly summarize the classification of troops:
1: (urban garrison)

2: (Assault garrison)

3: (Basic construction)

4: (Military buildings)

5: (Resource buildings)

6: (Landmark building)



Update 1:
Lord and Hero units receive different skills and spells, as well as healing skills, depending on the town level!
(Newly recruited lords and heroes will also have this ability, it will disappear when your lords and heroes leave the province... Please note: Your automatic combat power will increase within the province!)


Update 2:
Martial Mastery Passive Skill: 0.01% Health recovery rate

"Combat Specialist" Passive skill: 0.02% Health recovery rate, troops lost in battle can be revived when their health recovery is maximum!

"Severe Discipline" Passive skill: 0.05% Health Recovery rate, troops lost in battle can be revived when their health recovery is maximum!

"Watchman Battle Flag" passive ability: 0.1% health recovery rate, 0.05% Magic Screen recovery rate; Troops lost in battle can be revived when their health is restored to maximum!



> Please check <
City defense: Small city defense
1:
When control power is higher than 0:
Provincial army maintenance: -10%

When heroic units exist in the province:
Battle Mode: Our people in the area
Gain (Hangman) passive skill: Kill below 20% of health


2:
When control power is higher than 0:
Maintenance of the provincial army: -20%

When heroic units exist in the province:
Battle Mode: Our characters in their province
Gain (Hangman) passive skill: Kill below 20% of health

Control above 50:
Provincial troops gain Celestial Intervention active ability: From the Sky (good against infantry and cavalry)


City defense: large-scale city defense
3:
When control power is higher than 0:
Maintenance of the provincial army: -30%

When heroic units exist in the province:
Battle Mode: Our troops in your province
Gain (Hangman) passive skill: Kill below 20% of health

Control above 50:
Provincial troops gain Celestial Intervention active ability: From the Sky (good against infantry and cavalry)

When control is equal to 100:
Army Skill: Use of Celestial Intervention +1
(Faction range all our troops)


Torch: Patrol Building Effects:
1:
When the turn development value is above 200, or the population surplus is 5:
Probability of automatically colonizing destroyed areas in your province after your turn begins: +10%
(Location)

When control power is higher than 0:
Immune force attrition
(Our troops in the area)


2:
When the turn development value is above 200, or the population surplus is 5:
Probability of automatically colonizing destroyed areas in your province after your turn begins: +20%
(Location)

When the round ends and the Treasury balance is above 5000:
Changed town to Defenseless mode (added defenses)
(Location)

Control above 50:
Immune force attrition
(Our troops in their province)


3:
When the turn development value is above 200, or the population surplus is 5:
Probability of automatically colonizing destroyed areas in your province after your turn begins: +30%
(Location)

When the round ends and the Treasury balance is above 5000:
Changed the town to garrison mode (added walls)
(Location)

When control is equal to 100:
Immune force attrition
(Our troops in the area and adjacent areas)



The following content simplifies the garrison for easy access, more content please view the picture or subscribe to the mod after entering the game to check the detailed garrison table!
Large town
Village (8)Lv1:
1 Elf Prince
1 Fairy Princess
2 Spearmen
2 Ranger
2 Archers


Shelter (10)Lv2:
1 Elf Prince (Mount: Israma Silver Charger)
1 Fairy Princess (Mount: Fairy steed)
2 Spearmen
2 Ranger
2 Archers
2 Lotharne Triton - No shield


Tower (12)Lv3:
1 Elf Prince (Mount: Giant Eagle)
1 Fairy Princess (Mount: Giant Eagle)
2 Silver Guard
2 Charis White Lion Praetorian Guard
2 Archers - Light armor
2 Lotharne Triton - Equip shield
1 Silver Helmet Knight - Equip shield
1 Talon ballista


Shelter (12)Lv4:
1 Elf Prince (Mount: Griffon)
1 Fairy Princess (Mount: Griffon)
2 Silver Guard
2 Charis White Lion Praetorian Guard
2 Archers - Light armor
2 Lotharne Triton - Equip shield
1 Silver Helmet Knight - Equip shield
1 Talon ballista


Level 5 High Elven City (12)Lv5:
1 Elf Prince (Mount: Sun Dragon)
1 Fairy Princess (Mount: Silver Moon Dragon)
2 Phoenix Guard
2 Joss Sword Lord
2 Shadowwalker Warband
2 The Avalon Sisters
1 Dragon King Son Knight
1 Talon ballista



Additional garrison in Legendary Town: (4)
1 Phoenix Guard (Elite Unit)
1 Avalon Sisters (Elite troops)
1 Dragon King Son Knights (Elite troops)
1 Arcane Phoenix (Elite Unit)



Large-scale city defense:
Stone walls Lv1: (4)
1 Silver light guard
1 Charis White Lion Guard
1 Lotharne Triton - Equipped with shields
1 Sun dragon

Enchantment Wall Lv2: (4)
1 Phoenix Guard
1 Avalon Sisters
1 Dragon King Son Knight
1 Silver Moon dragon

Key City Wall Lv3: (4)
1 Flame Guardian (Phoenix Guard)
1 Eternal Queen's Court Guard (Avalon Sisters)
1 Flame Knight (Dragon King Son Knight)
1 Star Flare



Small city defense:
Watchtower Lv1: (4)
1 Silver light guard
1 Charis White Lion Guard
1 Lotharne Triton - Equipped with shields
1 Silver Helmet Knight equipped with shield
1 Blazing Phoenix
1 Talon ballista

Royal Garrison Lv2: (4)
1 Phoenix Guard
1 Horth Sword Lord
1 Dragon King Son Knight
1 Avalon Sisters
1 Arcane Phoenix
1 Talon ballista



High elf Allied outposts:
Guard Tower Lv1: (4)
1 Horth Sword Lord
1 Shadowwalker Warband
1 Silver Helmet Knight - Equip shield
1 Blazing Phoenix


Urban Lv2: (4)
1 Phoenix Guard
1 Avalon Sisters
1 Dragon King Son Knight
1 Arcane Phoenix


Colony Lv3: (4)
1 Flame Guardian (Phoenix Guard)
1 Eternal Queen's Court Guard (Avalon Sisters)
1 Flame Knight (Dragon King Son Knight)
1 Star Flare



Due to too much content, other content please see the picture; If you can not view the picture please use this mod separately to check my modified content after starting the game?

If this mod is out of date but still usable, please do not urge the author to update it!

If the mod is not available; Please leave me a message!

If you think this mod is good, please give me a thumbs up to encourage me?
48 Comments
ωうさぎωニャω  [author] Mar 25 @ 1:35am 
@Rei
(Chinese)
三级城镇之前的守军强度仅限于对抗叛军,
三级城镇之后的守军强度可以正常挑战1个满编(手动可以减少损失);
三级城开始造城防一般来说没有三个满编的情况下你大可以自动战斗(AI如果不造城防……死还是会正常速死…你如果搭配我姐姐的建筑效果mod,才会导致全地图都是高等精灵):cinnamon2:
Rei Mar 25 @ 12:16am 
问一下AI可以吃到模组加成吗?我倒是不怕自己打不过,而是怕AI之间对攻打不过,不然整个地图能扩张的就只有玩家了
K Jan 31 @ 2:53am 
有些技能别的种族也加强成非常变态的版本了,这个不是只加强高等精灵这一个种族吗?我打奸奇维里奇的时候发现怎么也打不过,发现他有个背水一战技能也被mod修改了,猛猛回血还打不死。。。
DD人 Jan 29 @ 11:36pm 
うさぎさん、パッシブスキルの 4 つの mod (「Martial Mastery」、「Combat Expertise」、「Strict Discipline」、「Watcher Banner」) を新しい mod に分離できますか? これは、hef パッシブ特性の更新 mod と競合しているようです
https://steamcommunity.com/sharedfiles/filedetails/?id=2950482735
K Jan 29 @ 3:15am 
哦哦 懂了 我就说很多种族特有的地标都没加驻军 比如震旦沦陷的天庭啥的 混矮的也是
ωうさぎωニャω  [author] Jan 29 @ 12:43am 
@凯尔希的老公
(Chinese)
那是因为,那是黑暗精灵的;不属于(Hef高等精灵缩写)所以不做改动,(等以后再说吧)
K Jan 29 @ 12:00am 
哦 不止这个 暗精区域和混沌区域的是不是都没有 我看好几个城的地标都没有加驻军
K Jan 28 @ 11:55pm 
有高级地标建筑没驻军:地图左上角纳迦隆德右边险恶群峰省戈隆德城市地标序列没有驻军,4本预言之塔,5本纯净巫师修道院都没有
ωうさぎωニャω  [author] Jan 18 @ 9:15pm 
@renaia000
(Chinese)
你若享有战损,但是也想回血可以不点被动技能这样就没有大范围群体复活了:azuki2:
renaia000 Jan 18 @ 7:39am 
作者大大 我的意思是,打野战的时候 帝国带个加血的法师 ,基本不死人 0 0 。这个带复活太猛了。