Project Zomboid

Project Zomboid

500 ratings
SixthSense
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File Size
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123.689 KB
Sep 16, 2022 @ 7:29pm
Feb 7 @ 12:43pm
6 Change Notes ( view )

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SixthSense

Description
Adds a positive trait (cost = -4) that allows you to sense humanoids in the proximity.

Details
  • Uses a Moodle.
  • Works for solo & multiplayer.
  • Detects Zombies.
  • Detects Players. (Players detection can be deactivated from sandbox options)
  • Detects up to ~17 meters on the same level (same height).
  • Detects up to ~10 meters with one level difference. (mainly to counter the stairs ambush)
  • Does not detect with two or more level difference.
  • You can opt-in for it to be dynamic if you want from sandbox Modded Moodles options.
  • You can modify the trait cost from sandbox options with Balance Traits mod.

I realised too late there is already a mod doing approximately the same thing.

Here is A video by Arean featuring this mod.

Dynamic stuff
  • Disabled by default
  • When enabled, there can be up to 1-3 unlock conditions that all need to be met to earn the trait.
  • If skill levels (Lightfoot + Nimble) are set to 1-20, every time you level any skill, check will be made if you meet all requirements. If set to 0, this check is disabled to micro-optimize the mod load.
  • If days survived set to 1 or higher, every day at midnight there will be a check if all conditions are met. If set to 0, this check is disabled to micro-optimize the mod load.
  • If zombie kills are set to 1 or higher, every zombie kill there will be a check if all conditions are met. If set to 0, this check is disabled to micro-optimize the mod load.

Authors
Tchernobill - main mod
MusicManiac - coding of dynamic part of the mod

Ask for permission[theindiestone.com]
This mod can only be added to and extended with the express permission from the original creators. Having received permission, credit must be given to the original creators, both within the files of the mod and wherever the mod roams online.

If no permission is received you may not alter the mod.

Workshop ID: 2863908612
Mod ID: SixthSenseMoodle
85 Comments
Giant Enemy Spider Apr 30 @ 8:43am 
Probably my favorite mod for project zomboid, must have for any play through
Damu987 Apr 3 @ 3:35am 
best mode ever <3 thankuuuuu
Ryan Jan 24 @ 9:43am 
please add an option to disable for superb survivor.
Ripley's Ripped Ass Oct 23, 2023 @ 10:06pm 
PERFECT FOR BLIND TRAIT
Jaxx - pshoooo Oct 22, 2023 @ 11:18pm 
only thing lacking imo is a strength slider for radius of the sixth sense effect to take place, i would love to make it like 25% as effective as it is now just for stuff like tight indoor spaces :')
Unknown20XX Oct 21, 2023 @ 3:48pm 
isso se chama ansieadade no meu país
Quilava Oct 20, 2023 @ 8:40pm 
I have a suggestion, could you add like heart beating noise when the icon turn red? Many time when looting im just not pay attention to the icon and get cheek clap, that heart beating sound would help a lot, something like Panic you know?
Tchernobill  [author] Oct 20, 2023 @ 11:06am 
version 1.4 is out
adds Balance Traits compatibility.
handles some error cases for dynamic part of the mod.
老约翰 Oct 20, 2023 @ 2:20am 
STACK TRACE
-----------------------------------------
function: SixthSenseDynamic -- file: SixthSenseDynamic.lua line # 4 | MOD: SixthSense
Callframe at: setPlayerMouse
function: accept -- file: CoopCharacterCreation.lua line # 77 | Vanilla
function: onOptionMouseDown -- file: CoopCharacterCreationMain.lua line # 16 | Vanilla
function: onMouseUp -- file: ISButton.lua line # 56 | Vanilla

Error in creating new characters after character death
ZeeDic Sep 22, 2023 @ 12:01pm 
🥵:uZippie: