Total War: WARHAMMER III

Total War: WARHAMMER III

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Sigmar's Legions
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File Size
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38.283 MB
Sep 16, 2022 @ 7:46am
Mar 25 @ 7:51pm
27 Change Notes ( view )

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Sigmar's Legions

Description
>>>*This mod is part of the Zerg Collection Volume I, DO NOT use this mod along said collection or you'll crash. Choose one.*<<<

*NOTICE* All of my screenshots are taken with my certified potato pc™.
This means (at least in theory) that my custom units will look better on your high-end machine (if you do have one).
So don't be scared off by my horrible screenshots, thanks.

*Please consult the Known Issues and QA sections before commenting, thanks.*

This is a direct port of my Sigmar's Legions mod from Warhammer 2 with just some minor changes.
Please notice that the units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.

This mod adds 3 new Sigmarite Warrior Priest themed units for the Empire, respectively:
-Sigmarite Host (Hammers & Shields) capped at 4
-Sigmarite Host (Great Hammers) capped at 4
-Sigmarite Host (Dual Hammers) capped at 4
-Sigmarite Host (Arch Lectors) capped at 2

They all have access to officers.
They are all available through the Empire's main worship building chain, note that you'll also require a Tier 2 forge for all Sigmarite Host units except Arch Lectors: they need a Tier 3 forge.

Ok, presentation over: let's dive into the technical stuff!

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
Should be usable with an ongoing campaign but in my opinion You should not take any chances and use this mod on a brand new campaign to avoid any problems.

*KNOWN ISSUES*
-If You are experiencing weird glowing effects on the units then please use this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2922534576 until CA officially fixes that issue.
-Missing textures with certain graphic settings/while looking from certain angles: LOD issues/missing textures issues can be caused by low settings, LOD mods, Immortal Empires BETA bugs and/or even some faulty version of H3ro asset editor.
Translated= I generally can't do anything about that.
If you are experiencing low poly models+missing textures related to the current state of the game there isn't a common solution that works for everyone, but I managed to fix that by doing the following:
-Disable Sharpening
-Enable FXAA
-Enable Unlimited video memory

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*

-"No cap version please?"
There you go https://steamcommunity.com/sharedfiles/filedetails/?id=2869527380

-"Lord's Red line?Tech buffs?"
I gave them generic Empire's infantry unit sets so they should get buffs related to those sets.

-"SFO/Radious ecc. ?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

-"Your mods are ugly and janky, why? just why?"
Here's a friendly reminder: I'm just an amateur and nothing more.
If you want beautiful stuff with no jank then stick with CA and/or professional modders and avoid my mods, simple as that really.

And that's all I guess!
Credits time!

Thanks to Venris https://steamcommunity.com/id/venrissfo and his crew for creating BSB https://steamcommunity.com/sharedfiles/filedetails/?id=2179398162 The assets for those custom banners are from there.
Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-PC related things

[paypal.me]

[ko-fi.com]
Popular Discussions View All (6)
0
Sep 16, 2022 @ 8:05am
PINNED: Balance tweaking
zerg93
0
Sep 16, 2022 @ 8:05am
PINNED: Bug reports
zerg93
66 Comments
@@@Pussyhunter@@@ Feb 1 @ 3:00am 
I see Bold People!!!!:steamhappy:
Bantichai Jan 2 @ 2:55am 
All good, yeah I figured that was the case since you normally keep your stuff updated, just double checking
zerg93  [author] Jan 2 @ 1:59am 
Nope, but it doesn't "need" an update because there is nothing broken to fix nor anything outdated to update.
The "outdated" label on the mod it's currently just the version number and that's it.
So this mod is perfectly fine to use because literally nothing changed for it between 5.3 and 6.0 : it's the same mod.
I'd rather wait and push an update when it's really needed.
Bantichai Jan 1 @ 10:21pm 
Hey man, does this mod need to be updated?
tongmaster Aug 25, 2024 @ 11:50am 
deleted all content folder , alls good now , thanks
zerg93  [author] Aug 25, 2024 @ 11:21am 
No offense taken! :cozyspaceengineersc:
It's not your fault, it's just a combination of Steam being wonky with mod updates and CA's launcher ... being CA's launcher :lunar2019laughingpig: .
The thing is that you can learn and know when CA's launcher is doing weird stuff and how to deal with that, but Steam not downloading mod updates properly?
Completely random, can affect any type of mod regardless of its size and content and can happen with any update.
And worst of all, sometimes people reported that they even had to unsub and resub multiple times before fixing the issue!
I kinda think that Steam should really look into this because it's starting to become a widespread problem.
zerg93  [author] Aug 25, 2024 @ 11:00am 
Be sure to be completely unsubbed first.
The mod launcher can get wonky at times and still try to launch "phantom" versions of your subbed mods, so make sure to disable anything and try to launch vanilla first.
After that, restart and check in the mod launcher if the mod is still there or not.
Then resub and try again, should work after that.
There is a few reasons if many people prefer to use third party launchers like Prop Joe's Launcher and Frodo's Runcher over CA's launcher, and forcing mod updates is surely a good reason.
tongmaster Aug 25, 2024 @ 10:46am 
im no longer subscribed to the no cap and still getting the crash notice for it so i assume i have a corrupted pack file somewhere , this is very hard for me fix
tongmaster Aug 25, 2024 @ 10:44am 
yes im still trouble shooting , thank you , and im sorry , meant no disrespect , love your mods
zerg93  [author] Aug 25, 2024 @ 10:42am 
Yup, just double checked both versions and no startup crash here.
Either you have an outdated version or corrupted files or you have something else that is making you crash and you have just erroneously assumed that this mod was the cause.
Again, unsubbing and resubbing should fix anything.
Steam doesn't seem to download mod updates properly as of late.