Total War: WARHAMMER III

Total War: WARHAMMER III

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Maxen's Empire Marines & Seamen
   
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Tags: mod
File Size
Posted
Updated
17.461 MB
Sep 14, 2022 @ 3:27am
Mar 25 @ 7:49pm
19 Change Notes ( view )

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Maxen's Empire Marines & Seamen

Description
*NOTICE* All of my screenshots are taken with my certified potato pc™.
This means (at least in theory) that my custom units will look better on your high end-machine (if you do have one).
So don't be scared off by my horrible screenshots, thanks.

A direct port of my Maxen's Empire Marines & Seamen from Warhammer 2 with a few minor changes, fixes and visual additions (Mostly Deck Gunners).

This mod adds the following units for the empire, respectively:
-Empire Seamen
-Empire Marines
-Empire Gunnery Marines -requires a tier 2 forge
-Empire Deck Gunners -requires a tier 2 forge
-Empire Deck Gunners (Trollhammer Torpedo) -requires a tier 2 forge
-Nordland Seahawks (capped at 2) -requires a tier 2 forge

They are all available through the Empire's port building chain.

*KNOWN ISSUES*
-Gunnery Marines units tend to clip their fingers in their weapons.
-Not really an issue but Empire Marines and Nordland Seahawks will only extract their pistols when engaged in ranged combat.
-Nordland Seahawks reloading animations are a bit awkward to watch (You need Marthenil's Reloading Animations mod to see the reloading)

Credits compendium:

Thanks to Maxen https://steamcommunity.com/id/maxen780 for his original mod https://steamcommunity.com/sharedfiles/filedetails/?id=1582679837 and for giving his permission to take over and update It for everyone!
Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!
5 Comments
Daverin2112 May 8, 2023 @ 8:12pm 
Still hoping for an update pass, but it seems this is still working completely without, so it can at least be at the end of the list as you go through it all, lol.

Has a fun synergy with Sigmars Heirs. Now that FCM are levies, the recruitability of the marines becomes a unique feature in turn.
Mon'Keigh Chirurgeon 50A Apr 13, 2023 @ 6:21am 
RIP Potato Pc. Your contribution will be remembered.
zerg93  [author] Apr 12, 2023 @ 10:35am 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
TheStuffyStuff Sep 14, 2022 @ 11:11pm 
@Ganon Cannon
yeah ships ..but they go on land like some kind of land ship.
Ganon Cannon Sep 14, 2022 @ 5:07am 
Wish we had empire ships to go along with this epic mod.