Total War: WARHAMMER III

Total War: WARHAMMER III

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Cult Units of Tzeentch
   
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Tags: mod
File Size
Posted
Updated
72.631 MB
Sep 13, 2022 @ 9:36am
Aug 25 @ 8:46am
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Cult Units of Tzeentch

Description
DESCRIPTION
The mod adds 6 new Cult Units to the faction Tzeentch.
The units are recruited in the new military building "Church". Which goes from Tier 1 to Tier 4.
That there is an additional building must be built and there costs etstehen the building produces a small amount of gold. 25 per level, 25, 50, 75 and 100 on Tier4.

Units and their strengths/weaknesses
Tier 1 Units
Cultists (Spear&Shild): A weak melee unit that is cheaper than the Marouder Spear Unit, but not so good in combat.

Tier 2 Units
Cult Sisters (Bow): An archer unit with good range and bonus against large targets. You should definitely keep them out of close combat.
Cultists (Helberd&Shild): Solid melee fighters with some armor. Especially suitable to hold the line. Does not particularly stand out.

Tier 3 Units
Cultists (Helberd&Shild): Good melee defense passable damage with Charge Reflection and Anti Large. Less armor than the Coas Worriors but with poison.
Cult Sisters (Dual Sword): Armed with two one-handed swords and with good damage as well as bonus against infantry is this unit. They can go into a battle frenzy and carry the poison of the Kane on their blades.

Tier 4 Units
Cult Sisters (Greatsword): Due to their good armor piercing damage, their bonus against infantry and their battle frenzy, they are serious opponents. They also have the best armor of all cult units and lower the morale of their enemies.

Effecte / Bonus:
Cultists (Spear&Shild) and (Sword&Shild) received the bonuses/effects of the Marauders.
The Cult Sisters (Bow) receive the same bonuses/effects as the Pink Horrors.
The remaining units cultist (helberd), Cult Sisters (dual sword) and (Greatsword) get the bonus/effects of the Choas Chosen.

The units harmonize perfectly with my mod Tzeentch Tech-Tree. (Just a small recommendation.)
https://steamcommunity.com/sharedfiles/filedetails/?id=2859568712&searchtext=tzeentch+tech


Compatibility:
Pure units mod that adds no values or effects to lords or sonstimes. For this purpose, the info under Effects / Bonus was added.
Therefore, the mod should be compatible with all conventional mods. If not please info to me.


Plans:
2 more units will be added the Cultists (Green Knights) and a monstrous infantry.
The sound of the battle cry of the Cultsitsers (Greatsword) must be removed.

Final word:
I wish you a lot of fun with the mod.
I ask for your feedback.

A big thank to alsuha, who inspired me with his mod and who made Cult Sisters possible with his assembly of the female körpder. Here is his cultist mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2817008702&searchtext=Cultist+Expansion%3A+Oracle+of+Tzeentch
22 Comments
Sassy Tooma 4 hours ago 
update please
Sassy Tooma Aug 22 @ 11:09pm 
As of patch 5.2 this mod no longer works.
OmegaX769 Aug 16 @ 8:39am 
idk if it s normal , but for modded tzench faction like mixu s LL , the church building appear but only give the gold and no cultist unit recruitable , they don t even appear on the painel. However with vanilla faction it seems working as it should
Salivon Aug 5 @ 11:21am 
Doesnt seem to work. The building pops up, but i cannot see or recruit any of the units.
Inerael Jul 25 @ 8:01am 
Looks amazing ! Thanks you :)
Sassy Tooma Jun 21 @ 10:48pm 
seems to be broken 5.0
sigmars_disciple Jun 21 @ 4:03pm 
Can someone confirm (or not) the functionality of this unit mod in current 5.x, please?

Thanks <3
sigmars_disciple Jun 17 @ 2:29am 
One of the very few quality Tzeentch mods around!
sigmars_disciple Jun 17 @ 2:29am 
Hey @Decky, do you think you'll find time to update this mod for 5.x at some point? Thanks <3
Rui May 15 @ 9:20pm 
Hallo :steamhappy:, im here to report that the mod crashes since the 5.0.3 Hotfix